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Warner Bros.

Produces films, television shows, and video games

Unreal Designer - Virtual Scenography

Game EngineeringPosted on Nov 9
Full-timeSão Paulo, State of São Paulo, BrazilNo salary listedIn-person

About the Job

Requirements

  • The candidate must have solid Unreal Engine experience, especially with Blueprints and node-based logic, UI and UMG systems, and real-time interactivity and automation.
  • The candidate must have practical knowledge of XR workflows for broadcast.
  • The candidate must have experience integrating external data into real-time graphics systems, including Pixotope.
  • The candidate must have programming or scripting experience for real-time workflows, including Unreal Blueprints, Python, and, where applicable, .NET or C# for tool development or integration.
  • The candidate must have practical experience using AI tools in creative or production workflows.
  • The candidate must have advanced spoken and written English.
  • The candidate must be able to work autonomously, stay organized, and prioritize tasks in dynamic environments.

Responsibilities

  • Design and develop real-time systems in Unreal Engine that translate creative intent into operable tools for virtual studios and XR productions.
  • Create Blueprints, node-based logic, and automation for complex graphics behaviors, ensuring technical solutions support design, usability, and creative flexibility.
  • Collaborate with the Lead Creative, XR Designers, and operators to prototype and consolidate systems that work reliably during live broadcasts.
  • Develop graphical interfaces, HUDs, and control panels using UMG, Blueprints, and connected control systems so operators and creative teams can manage graphics, visual states, and real-time behaviors intuitively.
  • Design custom dashboards for live operation, prioritizing clarity, speed of use, and error reduction.
  • Develop interfaces that extend graphic and editorial design and enable control of complex systems through tablets, touch surfaces, and other front-end interaction devices.
  • Integrate external data sources into Unreal and Pixotope graphics workflows so graphics and XR systems can respond dynamically to real-time information.
  • Connect APIs, data feeds, and other external systems, and automate playout and graphics control processes to improve operational efficiency, reliability, and response speed during live productions, reduce manual work, and enable smarter, scalable workflows.
  • Participate in research and development to improve virtual studio workflows.
  • Explore procedural, parametric, and node-based approaches using Unreal Engine and complementary tools such as Houdini or Blender when they add value to design and operational efficiency.
  • Apply AI-assisted tools and workflows to accelerate development, testing, and iteration while strengthening operations, stability, and creative expression in real-time environments.

Desired Qualifications

  • Intermediate Spanish is desirable.
  • A practical, solution-oriented approach is valued.
  • Good visual judgment and the ability to receive and interpret feedback are valued.
  • Previous experience with real-time graphics engines in television or streaming environments is desirable.
  • A focus on serving internal clients is desirable.

About the Company

Warner Bros.

Produces films, television shows, and video games

Warner Bros. produces and distributes films, television programs, and video games for audiences around the world. Its film and television businesses develop projects, manage production, and license finished titles and library content to cinemas, broadcasters, streaming services, and home entertainment retailers. Games and consumer products extend its characters into interactive entertainment and merchandise, while its studio operations rent stages, equipment, and production services to filmmakers. The business earns money from theatrical releases, content licensing, game sales, and related rights and services. Warner Bros. was founded in 1923 and is headquartered in Burbank, California.

Company size
5,001-10,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Burbank, CA
Founded
1923

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