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ByteDance

Builds content apps, business software and AI

Software Architect - GPU System

Systems Software EngineeringConfirmed live in the last 24 hours
Full-timeSan Jose, CA, USANo salary listedIn-person

About the Job

Requirements

  • A bachelor's degree in Computer Science, Computer Engineering, or Electrical Engineering, or equivalent practical experience.
  • At least 5 years of hands-on experience in GPU, accelerator, kernel, firmware, runtime, or data-center system software, including technical leadership on complex hardware/software programs.
  • Demonstrated success setting technical direction and leading a major hardware/software program from concept through production.
  • Deep understanding of accelerator architecture, memory hierarchy, interconnects, operating systems, device management, and production reliability.
  • Experience coordinating dependencies and technical decisions across multiple engineering teams and organizational boundaries.
  • Strong coding, design-review, performance-analysis, and system-debugging capability, with evidence of continued hands-on contribution.

Responsibilities

  • Define the architecture and multi-year technical roadmap for GPU system software across driver, runtime, firmware-interface, management, observability, and reliability layers.
  • Set priorities and technical standards for accelerator enablement, balancing near-term product commitments with compatibility, performance, serviceability, and long-term maintenance.
  • Own end-to-end integration from architecture and pre-silicon planning through bring-up, qualification, general availability, fleet monitoring, and sustained operation.
  • Lead cross-functional execution among silicon, firmware, kernel, compiler, library, machine-learning framework, server, network, storage, validation, and production teams.
  • Resolve ambiguous system-level tradeoffs involving APIs, resource management, memory and interconnect topology, telemetry, recovery, security, and workload performance.
  • Remain technically involved through prototypes, critical-path code and design reviews, performance analysis, and leadership during high-severity failure investigations.
  • Define measurable release and reliability criteria, including qualification coverage, regression thresholds, fault containment, automated repair, and fleet-health indicators.
  • Mentor engineers, raise the quality of architecture and debugging practices, and communicate technical decisions to both specialist and executive audiences.

Desired Qualifications

  • Experience with a major GPU computing stack and its kernel driver, runtime, libraries, tooling, and fleet-management interfaces.
  • Experience defining platform APIs or hardware/software contracts across multiple accelerator generations.
  • Knowledge of distributed accelerator workloads, collective communication, topology-aware placement, and large-scale serviceability.
  • Track record mentoring senior engineers and building alignment where priorities, ownership, or technical evidence initially conflict.

About the Company

ByteDance

Builds content apps, business software and AI

ByteDance builds content and creation apps for consumers, alongside collaboration software and AI services for businesses. Its video platforms connect viewers with creators, while CapCut gives people tools to edit and publish videos. The group also develops Lark for workplace communication and shared documents, and its Seed research teams build language, image, video, and speech models used in consumer apps and sold through BytePlus cloud services. It earns money from advertising, commerce services, paid software subscriptions, and usage of its enterprise technology. ByteDance was founded in 2012 and has its operational headquarters in Beijing, China.

Company size
10,001+
Company stage
Private
Total funding
$35.1B
Headquarters
Haidian, China
Founded
2012

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