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Sony Pictures Imageworks

High-end visual effects and animation services

Senior Look Development Artist

3D ModelingUpdated on Nov 13
Full-timeMontreal, QC, Canada$45.34 - $65.10 /hrIn-person

About the Job

Requirements

  • The candidate should have strong technical and artistic experience.
  • Experience with Arnold and Katana is preferred, although other production software packages are acceptable.
  • Working knowledge of Nuke is an asset.
  • The candidate must have Linux knowledge and scripting ability in relevant languages, including MEL, Perl, and Python.
  • A minimum of more than 7 years of production experience is required; feature-film experience is preferred.
  • The candidate must provide a demo reel illustrating relevant artistic and technical experience, including nuances specific to this role.
  • Excellent communication skills in French and English are required to handle global aspects of the business.

Responsibilities

  • Create final look-developed assets and lighting setups for distribution into the production pipeline.
  • Write and/or modify custom RenderMan shaders, define standard render passes, and work closely with Lead Lighting Technical Directors and supervisors to ensure assets meet lighting and color pipeline requirements.
  • Work closely with texture artists to create texture maps for creatures, props, and environments.
  • Modify shader parameters to achieve the desired look for production integration.
  • Assist in developing standard lighting rigs and setups to verify aspects of look development.
  • Work hands-on with a team of artists to ensure technically and artistically appropriate implementation of look-developed assets.
  • Keep supervisors informed of issues arising in pre-production and shot production, and offer creative solutions.

About the Company

Sony Pictures Imageworks

High-end visual effects and animation services

Sony Pictures Imageworks is a visual effects and animation studio that creates photorealistic visuals for live-action films and full CG features. The company delivers services for projects from early concept design to final visual effects integration, working on creature and character animation as well as large-scale CG sequences. It differentiates itself with a long track record and its own developed software and tools that help solve industry challenges, which it also licenses to other studios as an additional revenue stream. The business mainly earns money by providing VFX and animation work on a project basis and by licensing technology. The studio serves major film studios and production companies worldwide and aims to help productions achieve high-quality visuals while advancing film technology through its proprietary tools and creative output.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Culver City, CA
Founded
1992

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