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iFIT

Interactive fitness platform with connected hardware

AI Creative Strategist

Brand & Creative Marketing +1Confirmed live in the last 24 hours
Full-timeRemote in USA$135k - $150k

About the Job

Requirements

  • A bachelor's degree in Marketing, Design, Communications, or a related field, or equivalent professional experience.
  • At least five years of experience in performance creative, creative strategy, or growth marketing, with direct ownership of paid social or app acquisition creative.
  • A portfolio of ads the candidate conceptualized and produced, showing results and explaining what worked, what did not, and why.
  • Hands-on use of AI production tools for image, video, voice, and editing, with examples of workflows built and how quality, accuracy, and brand consistency were ensured.
  • Proficiency in standard design and video editing software.
  • Ad copywriting experience, including hooks, scripts, and on-screen text, with performance results.
  • Experience analyzing creative performance, including hook rate, click-through rate, cost per install, and customer acquisition cost, and using it to decide what to scale or cut.
  • Working knowledge of Meta, TikTok, Google, and Apple Search Ads creative formats.
  • Experience managing freelancers or user-generated content creators.
  • Willingness to travel up to 10%.
  • Authorization to work in the United States without sponsorship.

Responsibilities

  • Turn audience insight, performance data, and market trends into hooks, angles, offers, and concepts for app acquisition.
  • Own the creative testing roadmap with the Director of User Acquisition, deciding what to test, in what order, and what the tests are expected to teach.
  • Write acquisition messaging and copy for ads, app store creative, and paid landing pages within brand guidelines.
  • Produce static, video, and user-generated-content-style ads using AI image, video, voice, and editing tools alongside standard design software.
  • Create high-volume variants in formats, lengths, hooks, languages, and sizes for each platform.
  • Brief and manage freelancers, user-generated content creators, and vendors when more capacity or higher craft is needed.
  • Use AI in accordance with iFIT policies on AI use, data privacy, and intellectual property, including rights to likenesses, music, and trainer content.
  • Work with channel managers to launch, review, and iterate on creative tests.
  • Analyze creative performance, including hook rate, click-through rate, cost per install, customer acquisition cost, and conversion, and decide what to scale, iterate on, or stop.
  • Identify creative fatigue early and maintain a pipeline of replacement ads.
  • Launch a steady weekly flow of new concepts and variants across paid channels.
  • Increase the share of spend allocated to winning creative and replace fatigued ads before performance declines.
  • Build tools, templates, and workflows that enable one person to produce at the volume of a small team.
  • Maintain a record of which audiences, hooks, offers, and formats perform well, and share insights with the Director of User Acquisition and Brand, Product & Partner Marketing.

Desired Qualifications

  • Experience with a consumer subscription or mobile app, ideally in health, fitness, or wellness.
  • Experience scaling user-generated content and creator content for paid use.
  • Experience localizing creative for international markets.
  • Experience building creative testing frameworks or creative analytics dashboards.

About the Company

iFIT

Interactive fitness platform with connected hardware

iFIT creates a connected fitness ecosystem that combines hardware such as treadmills and bikes with a subscription platform that streams trainer-led workouts. Users access immersive workouts from studios worldwide on their equipment, following real-time or on-demand sessions. It differentiates itself by linking a wide range of branded hardware with a large library of live and on-demand content within a single ecosystem. Its goal is to grow its platform and content library, broaden its hardware lineup and international reach, and become a leading provider of connected fitness experiences.

Company size
1,001-5,000
Company stage
Debt Financing
Total funding
$555M
Headquarters
Logan, UT
Founded
1977

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