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Supercell

Mobile game developer with freemium microtransactions

Principal Product Manager - Live Ops & Monetization

Product ManagementConfirmed live in the last 24 hours
Full-timeNo salary listed

About the Job

Requirements

  • At least 6 years of experience as a Product Manager in free-to-play mobile games.
  • Good understanding of engagement drivers and monetization design in live service games.
  • Strong ownership, hands-on approach, and impact-driven focus on improving game performance and delivering player experiences.
  • Excellent quantitative and analytical skills, with an emphasis on metrics-driven decision-making.
  • Ability to identify experiments and ways to improve performance, and to make data-driven decisions and recommendations.
  • Comfort taking calculated risks, learning from outcomes, and sharing lessons learned.
  • A self-starter approach to using artificial intelligence, including experimenting with ways to use it in day-to-day work.

Responsibilities

  • Own and be accountable for several elements of live operations and/or monetization, mutually agreed based on the candidate's profile and interests.
  • Define the roadmap and action plan for owned areas and integrate them into the broader live operations and monetization strategy.
  • Define and track goals for major initiatives that contribute to high-level game targets.
  • Design, execute, and analyze A/B tests and multivariate experiments to optimize player experience and business impact.
  • Seek feedback and alignment on plans, and collaborate with a cross-disciplinary pod to execute initiatives.
  • Apply an understanding of best-in-class free-to-play live operations activities, feature design, and monetization mechanics.
  • Use game data, competitive research, and player feedback to optimize existing engagement and monetization strategies and formulate new ones.
  • Collaborate with cross-functional teams to translate strategies into player-facing features and initiatives.
  • Analyze and report on engagement and monetization performance, from high-level key performance indicators to deep dives into specific initiatives.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

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