Principal VFX Artist
Unannounced Project
Posted on 9/26/2023
Bellevue, WA, USA
Experience Level
Desired Skills
Art, Graphics & Animation
  • Extensive experience creating high-quality real-time particle systems and geometry-based visual effects, preferably in Niagara
  • A strong understanding of Niagara and its features
  • A deep understanding of traditional art principles including shape language, color theory, and visual storytelling, as well as an eye for timing
  • In-depth knowledge of technology, terminology, and techniques of game art development, including an awareness of design and programming considerations
  • Positively influences team morale and helps to empower team members
  • The ability to set an example with empathy, strong ethics, flexibility, confidence, self-awareness, and the ability to see all sides of complex situations
  • Able to communicate artistic issues to non-artists, strong presentation skills
  • Bring creativity and initiative to both preproduction and production concept tasks and adapts swiftly to new themes and directions
  • Ability to provide oversight to multiple timelines, self-manage and meet deadlines, able to work unsupervised for long periods, and able to supervise others
  • Can be relied upon to quickly learn new processes and software as needed
  • Experience working with Unreal
  • Experience developing Unreal Blueprints
  • Work closely with the VFX Lead and Art Director(s) to build high-quality visual fx
  • Aid in driving the vision through look-dev and rapid iteration through prototypes
  • Be open to collaborative feedback with the goal of being agile and excited to iterate
  • Be vocal through solid verbal and written communication to help aid in collaborative efforts
  • Be a driving force in creating a welcoming and respectful atmosphere for collaboration, communication, and creativity, with an emphasis on the values of diversity and inclusion
Desired Qualifications
  • Experience working in an iterative, agile environment
  • Self-directed, enthusiastic, positive, embraces critiques
  • Understands the audience and appreciates games
  • Experience programming in C++ and UnrealScript
  • Experience with the technical requirements for a variety of game platforms