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Wargaming

Develops and publishes online combat games

Economy Game Designer - World of Warships

ProductConfirmed live in the last 24 hours
Full-timeNicosia, CyprusNo salary listed

About the Job

Requirements

  • Professional experience in Game Design, Economy Design, Systems Design, or a similar role.
  • Good understanding of game economies, progression systems, rewards, resource flows, and player motivation.
  • Strong numerical and analytical skills, including working with probabilities, expected values, and balance parameters.
  • Experience using spreadsheets to perform calculations, build balance models, and work with game economy data.
  • Understanding of free-to-play and live-service game design and the relationship between economy, engagement, retention, and monetization.
  • Experience with game analytics and business intelligence tools, including the ability to define analytical questions, interpret results, and use data to support design decisions.
  • Ability to evaluate design decisions from both the player experience and broader product perspective, including their impact on engagement, retention, monetization, and the game economy.
  • Ability to clearly explain calculations, assumptions, and design decisions to other team members.
  • Ability to independently handle well-defined design and balancing tasks, ask the right questions when requirements are unclear, and bring tasks to completion.
  • Willingness to work with complex existing systems, understand their dependencies, and gradually take ownership of larger areas.
  • Good written and spoken English.

Responsibilities

  • Design and balance rewards and progression for LiveOps events focused on player activity and engagement.
  • Design and balance randomized reward mechanics in collaboration with the Monetization team, including reward composition, probabilities, expected value, and impact on the game economy.
  • Design and configure battle economy for new game modes, including earnings, costs, modifiers, and their interaction with the wider game economy.
  • Analyze the impact of new features, events, and economic changes on player behavior and key product metrics.
  • Monitor the health of the game economy and its key systems, identify imbalances and emerging risks, maintain their stability, and propose improvements based on data and player behavior.
  • Work with existing meta-game systems, identify problems and opportunities, and propose improvements aimed at increasing engagement and long-term retention.
  • Participate in the design and balancing of new meta mechanics and progression systems for the core audience of World of Warships.
  • Build economic models, simulations, and calculations to validate design assumptions and balance parameters.
  • Define economic rules and configurations and maintain clear design documentation.
  • Work with analytics and research teams to evaluate feature performance after release and use the results to improve existing designs.
  • Collaborate with other disciplines throughout the feature lifecycle, from initial design and economic calculations to implementation, release, and post-launch analysis.

Desired Qualifications

  • Experience conducting post-release analysis, experiments, or A/B tests and translating their results into design changes.
  • Practical experience using AI-assisted tools to improve productivity and solve design tasks, with the ability to critically validate their output.
  • Experience working on an established game with a complex existing economy and interconnected systems.

About the Company

Wargaming

Develops and publishes online combat games

Wargaming develops and publishes online combat games for players on computers, consoles and mobile devices. Its portfolio includes World of Tanks and World of Warships, where players compete in team battles using armored vehicles and naval fleets. The company runs these titles as continuing online services, with developers, artists and publishing teams producing regular updates, themed events and additional content for their international player communities. These games are free to enter, while optional purchases of premium account time, virtual vehicles and in-game currency generate revenue. Founded in 1998, Wargaming is headquartered in Nicosia, Cyprus.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Nicosia, Cyprus
Founded
1998

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