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Highdive

AAA console single-player game developer

Technical Audio Designer

Game EngineeringUpdated on Nov 12
Full-timeQuébec City, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • At least 3 years of technical audio experience, including one full production cycle through game launch.
  • Demonstrable audio implementation skills with Unreal Engine and Wwise.
  • Strong command of Unreal Blueprints for audio implementation.
  • Proficiency with Wwise.
  • Working knowledge of a digital audio workstation such as Reaper or Pro Tools.
  • Ability to explain technical constraints to non-technical collaborators.

Responsibilities

  • Integrate audio assets into Unreal Engine using the Wwise sound engine, from source asset to playable system.
  • Build and maintain Blueprint-based audio systems.
  • Develop and improve tools that speed up audio designers' workflow.
  • Profile and optimize audio for CPU, memory, voice count, and streaming using Wwise Profiler and Unreal Audio Insights.
  • Uphold Wwise data organization and mixing guidelines so content stays consistent and scales across the project.
  • Troubleshoot and resolve audio issues in collaboration with the development team.
  • Write and maintain technical documentation for audio features, tools, and workflows.
  • Communicate progress and technical constraints clearly to non-technical collaborators.

Desired Qualifications

  • Good understanding of Wwise Spatial Audio.
  • Working knowledge of the Wwise Authoring API (WAAPI).
  • Scripting abilities in Python or C#.
  • Basic understanding of C++ and its role in Unreal Engine.

About the Company

Highdive

AAA console single-player game developer

Highdive is a Montreal-based video game studio working on both co-development with NetEase Games’ ThunderFire division and its own original IPs. It has contributed to Naraka: Bladepoint and FragPunk while also developing AAA single-player console games that emphasize world-building and character-driven narratives. The studio combines experienced industry veterans with new talent and uses playtests in Montreal and Toronto to gather feedback, supporting both partnerships and independent projects. Its goal is to deliver premium gaming experiences to a global audience by producing strong co-developed titles and ambitious single-player campaigns built around rich stories.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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