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Abstraction

Develops original-IP games; provides AAA support

Senior Combat Designer

Product DesignConfirmed live in the last 24 hours
ContractNo salary listed

About the Job

Requirements

  • A bachelor's degree in Video Game Design or Computer Science, or equivalent experience.
  • Six to eight years of experience working in games in a relevant design role.
  • Game Designer credits on at least two released AAA titles.
  • Specialized knowledge of industry-standard software package tools.
  • Specialized knowledge and understanding of commonly used game engines, such as Unreal or similar proprietary engines, and platforms such as PC and consoles, sufficient to follow technical discussions.
  • Advanced verbal and written communication skills in English.
  • Very good presentation and pitch skills.

Responsibilities

  • Design, build, and implement enemies end-to-end in Unreal Engine 5, from initial behavior concept to a polished, shippable character.
  • Design realistic, grounded melee combat, including enemy movesets, attack patterns, hit reactions, and combat flow.
  • Process and integrate motion capture data, selecting, cutting, and adapting takes for enemy attacks, reactions, and locomotion.
  • Set up and adjust Animation Montages, tuning attack timing, anticipation, active frames, and recovery so enemy moves are readable and fair.
  • Configure animation blending and motion warping so enemies track, close distance, and connect with the player convincingly.
  • Build and maintain enemy AI behavior using State Trees, including decision-making, attack selection, group coordination, and reactions.
  • Script and balance combat encounters to keep gameplay challenging yet fair, iterating quickly based on playtests and feedback.
  • Work closely with other departments to identify technical requirements and improve tools and workflows for enemy creation.
  • Write clear documentation for enemy movesets, behaviors, and tuning values.
  • Understand and adapt to technical constraints related to animation budgets, engine specifics, and framerate targets.

About the Company

Abstraction

Develops original-IP games; provides AAA support

Abstraction is a game development studio that builds its own original IP while also providing development support for AAA publishers. It has produced more than 200 SKUs across 60 games over 13 years and collaborates with partners like Bioware/EA, 343/Microsoft, Funcom, Sega, Paradox Interactive, Mythical Games, and Aspyr Media. The company operates with a multi-skilled, multinational team of 80+ near Eindhoven, The Netherlands, and plans to double the team over the next year while enabling work-from-home (WFH) workflows for its staff. Abstraction develops, ships, and co-develops games through internal projects and outsourced support, offering technical collaboration, DLC work, and creative partnerships. Its near-term goals include completing an unannounced internal game based on its own IP and continuing to grow its capabilities by combining in-house IP development with external development support for AAA publishers.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Eindhoven, Netherlands
Founded
2007

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