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Ubisoft

Global video game developer and publisher

Senior Community Developer - Unannounced Projects

Full-Time
No salary listed
Senior
Montreal, QC, Canada
In PersonInternational travel may be required.
Social MediaCommunity Management

About the job

Requirements
  • Extensive experience managing online communities and leading the development of strategic plans or programs with demonstrable success.
  • Extensive experience in the gaming industry across multiple platforms, genres, and AAA game launches.
  • Experience working on unannounced or early-stage projects, operating with discretion and adapting strategy to evolving creative directions.
  • Experience in co-development or third-party project environments, collaborating across studio boundaries to align community efforts with production realities.
  • Extensive knowledge of community and social media platforms, including Instagram, X/Twitter, Facebook, TikTok, and Discord.
  • Experience working in a demanding production environment with multiple deadlines, objectives, and stakeholders.
  • A proven track record of building and maintaining long-term relationships with studio partners, external stakeholders, and player communities.
  • Deep knowledge of, or strong passion for, Western role-playing and fantasy games, including their communities and player expectations.
  • The ability to collect, synthesize, and champion player feedback with internal and external partners and translate it into actionable insights.
  • A strong understanding of video game community growth and strategic player engagement plans.
  • The capacity to build long-term trust with players, including on projects that cannot yet be fully disclosed.
  • Fluency in French.
Responsibilities
  • Develop and execute community strategic plans through content tactics that support production objectives and augment the overall marketing strategy.
  • Coordinate communications, activities, and initiatives with multiple global departments to ensure consistent and cohesive messaging.
  • Leverage Community Managers, transversal teams, and partner resources to create meaningful player content, including blogs, podcasts, interviews, and infographics.
  • Act as a spokesperson for assigned brands and coordinate community-centric events such as studio visits, developer dialogues, and tournaments.
  • Collaborate with the portfolio’s Social Media Manager to define and report on content key performance indicators demonstrating the success and return on investment of community programs and content.
  • Support internal and external milestones, including betas and launches, to ensure key performance indicators are met and advocate for player experience.
  • Represent players’ needs within Production and Publishing teams to influence development and communications positioning on behalf of players and business objectives.
  • Shape player feedback cycles and provide insights to Production and Publishing teams to influence game experiences, stimulate user retention, and assist in positioning messaging and marketing beats.
  • Collaborate and coordinate with live teams on post-launch communication, including setting expectations for patch content, status, and delivery.
  • Manage and produce internal reports on community feedback, activity, and expectations.
  • Serve as a subject-matter expert for the project and wider global Community team and mentor Community Managers and peers.
  • Make calculated, return-on-investment-focused decisions that promote efficiency while remaining strategic with available resources.
  • Define best practices to drive impact and proactively share them with the wider Community team.
  • Identify and capitalize on opportunities for synergies between cross-functional teams.
  • Lead transversal initiatives supporting department objectives and key results.
Desired Qualifications
  • Experience with fantasy or role-playing game titles.
  • Having shipped or actively supported a AAA live-service title and/or an Early Access title.

About the company

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

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Simplify's Take

What believers are saying

  • Assassin's Creed Shadows drove a strong comparison base after March 2025 launch.
  • Black Flag Resynced sold 3.5 million copies in 14 days, beating expectations.
  • Management named Christoph Hartmann in July 2026 to sharpen shooter franchise execution.

What critics are saying

  • Ubisoft cut 380 jobs and closed Winnipeg and Belgrade in June 2026.
  • Fiscal 2025-26 loss reached €1.3 billion, with 2026-27 still loss-making.
  • Tencent's Vantage Studios stake concentrates franchise control around one risky, family-linked structure.

What makes Ubisoft unique

  • Vantage Studios isolates Assassin's Creed, Far Cry, and Rainbow Six under dedicated leadership.
  • Ubisoft's Creative Houses model gives studios full P&L ownership and faster decisions.
  • Massive Entertainment unites Division, Ghost Recon, and Splinter Cell teams across Montreal, Paris, Sweden, Toronto.

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Benefits

  • Flexible Work Hours

Growth & Insights and Company News

Headcount

6 month growth

-2%

1 year growth

-1%

2 year growth

-1%
Tech in Asia
Oct 15th, 2026
Ubisoft cuts 70 Singapore jobs after $1.7B annual loss

Ubisoft will cut 70 jobs at its Singapore studio as the games maker continues to cut costs after a heavy annual loss. The company said the studio remains an important part of its global operations. Last year, Ubisoft announced dozens of job cuts at RedLynx as it refocused that studio on mobile games. In May, Ubisoft reported a net loss of €1.5 billion ($1.68 billion) for fiscal 2025-26. It has been cutting costs since January. The company is targeting at least €200 million ($224 million) in spending cuts over two years. That comes on top of €300 million ($336 million) targeted in recent years.

Yahoo Finance
Sep 30th, 2026
Ubisoft rebrands studio group under Massive Entertainment name, led by ex-Amazon Games chief Christoph Hartmann

Ubisoft has renamed its "Creative House 2" division to Massive Entertainment, adopting the name of its Swedish studio acquired in 2008. The group, led by former Amazon Games chief Christoph Hartmann, will oversee franchises including Tom Clancy's "The Division," "Ghost Recon," and "Splinter Cell." From 30 September, development teams in Montréal, Paris, Sweden, and Toronto will operate under the Massive Entertainment brand. The division also includes "March of Giants," a multiplayer game Ubisoft acquired from Amazon. Massive Entertainment remains part of Ubisoft, which publishes all games developed under the brand. This forms part of Ubisoft's creative house-led operating model, alongside Vantage Studios. The company is targeting €200 million in cost reductions for 2026.

Yahoo Finance
Sep 30th, 2026
Ubisoft shareholders approve strategy and stock options at annual meeting

Ubisoft held its Annual General Meeting on 30 September 2026 in Paris, with shareholders holding 47.65% of outstanding shares in attendance. Chairman and Chief Executive Officer Yves Guillemot presided over the meeting. All resolutions were approved by a large majority, demonstrating shareholder support for Ubisoft's strategy. Notably, shareholders authorised the Board of Directors to grant stock options as an incentive tool for attracting and retaining individuals with critical expertise. The Board thanked three outgoing directors — Katherine Hays, Olfa Zorgati, and Lionel Bouchet — for their contributions to overseeing the company's transformation. For the 2025-26 fiscal year, Ubisoft generated net bookings of €1.53 billion.

Yahoo Finance
Jul 23rd, 2026
Ubisoft Q1 net bookings at $289M, new Assassin's Creed sells 3.5M copies in 14 days

Ubisoft reported first-quarter net bookings of €256 million for fiscal year 2026-27, down 9% year-on-year but slightly above guidance. The decline reflects a high comparison base from Assassin's Creed Shadows' March 2025 release. The quarter saw record performance from Invincible: Guarding the Globe, whilst Rainbow Six Siege performed in line with expectations. Assassin's Creed Black Flag Resynced launched in July, achieving an 84 rating on OpenCritic and Metacritic. The game sold 3.5 million copies within its first 14 days, exceeding annual expectations. Ubisoft appointed industry veteran Christoph Hartmann as general manager of Creative House 2. The company closed its Winnipeg and Belgrade studios, made targeted changes to global publishing, and restructured its Barcelona studio. The company confirmed its fiscal year 2026-27 and mid-term outlook.

Yahoo Finance
Jul 2nd, 2026
Ubisoft hires ex-Amazon Games chief Christoph Hartmann to lead Creative House 2, overseeing Tom Clancy franchises

Ubisoft has appointed former Amazon Games chief Christoph Hartmann as general manager of Creative House 2, overseeing franchises including "Tom Clancy's The Division", "Ghost Recon" and "Splinter Cell". The division will also include "March of Giants", which Ubisoft acquired from Amazon in December. Hartmann brings over 20 years of industry experience. He recently served as vice president of Amazon Games before leaving earlier this year. Prior to Amazon, he spent two decades at Take-Two Interactive, co-founding 2K Games and leading development of franchises including "Borderlands", "BioShock" and "NBA 2K". Ubisoft CEO Yves Guillemot said Hartmann's experience across development and publishing makes him well-suited to elevate the company's teams and deepen connections with players.