Narrative Designer
Tentworks Interactive
Narrative Designer
Tentworks Interactive
Develops interactive tycoon/strategy games with narrative
Tentworks Interactive · Bengaluru, India · Full-time · Posted 2026-04-03
Workplace: on_site
Department: Design
This role will be responsible for creating the narrative structure, writing screenplay, dialogues and assisting with implementation of cutscenes / quests inside the game engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with VO / mocap artists, level designers and assist with creation of in-game cutscenes that are in line with the vision and emotional experience of the game as defined by our creative director.
Responsibilities:
Come up with an engaging narrative that evokes the desired emotional response
Maintain pacing of the narrative to keep the player engaged
Create and define characters, their backstory, motivations, etc. for the game
Write screenplay and dialogues for in-game cutscenes, tutorials, NPC conversations
Plan locations, characters, props, etc. that are needed
Write content and flavor text (for UI), shouts and calls (for NPC) for quests / missions
Work with the concept team to assist creation of storyboards
Dictate camera angles, perspectives, shot composition, etc.
Iterate on storyboards as needed
Collaborate with art (2D, 3D) team to assist with creation of assets for cutscenes / tutorials
Iterate on assets / level with feedback from the design lead and the creative director
Coordinate with VO / mocap artists / animators to create cutscenes
Ensure that the desired emotional response is present in the delivered voice overs
Collaborate with level / game designers to implement the cutscene in the mission / quest
Playtest the quest / mission / tutorial with rest of the team after implementation
Iterate on cutscene / conversation / tutorial as needed with the playtest feedback
Experience working as a narrative designer
Released novel or game, published short stories is a plus
Strategy and / or premium games is a plus
Experience creating screenplay and dialogue that evoke specific emotions
Knowledge of narrative structures, character archetypes, writing styles is a plus
Experience working with in-engine cutscene / quest creation tools
Knowledge of Quests (Game Creator, Unity), Twine is a plus
Experience working on cutscenes
Experience working on plays / short movies is a plus
Great understanding of player psychology
Knowledge of architecture / poetics of space is a plus
Knowledge of player psychology is a plus
Keeps up to date with trends in narrative design for PC games
Fits the culture we are developing @Tentworks IO
Knowledge of a wide variety of narrative design principles is a plus
"Cereal before milk".
Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status
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Develops interactive tycoon/strategy games with narrative
Tentworks Interactive develops and publishes video games, with teams in Bangalore and San Francisco, focusing on interactive tycoon and strategy titles centered on strong narrative design. Players manage resources and decisions in story-driven strategy games where narratives guide gameplay and player choices shape outcomes. The company differentiates itself through a clear emphasis on narrative within its genre, plus an international presence and flexibility to collaborate on development, work-for-hire, or publishing deals. Its goal is to create engaging, story-focused tycoon and strategy games for a wide audience and to enable collaborations through partnerships.
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