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Tentworks Interactive

Develops interactive tycoon/strategy games with narrative

Narrative Designer

Full-Time
No salary listed
Mid
Bengaluru, Karnataka, India
HybridThe posting also mentions work from home, but the ATS location marks the role as on-site.
Content & WritingCopywriting & Creative Writing

About the job

Requirements
  • Experience working as a narrative designer.
  • Experience creating screenplays and dialogue that evoke specific emotions.
  • Experience working with in-engine cutscene and quest creation tools.
  • Experience working on cutscenes.
  • A strong understanding of player psychology.
  • Ability to keep up to date with trends in narrative design for PC games.
Responsibilities
  • Create the narrative structure, screenplays, dialogues, characters, backstories, motivations, and other narrative content for the game.
  • Maintain narrative pacing to keep the player engaged and create an engaging narrative that evokes the desired emotional response.
  • Write screenplay and dialogue for in-game cutscenes, tutorials, and non-player character conversations.
  • Plan the locations, characters, props, and other elements needed for narrative content.
  • Write user-interface flavor text, non-player character shouts and calls, and content for quests and missions.
  • Work with the concept team to assist with storyboards, including dictating camera angles, perspectives, and shot composition.
  • Incorporate creative-director feedback and iterate on storyboards as needed.
  • Collaborate with the two-dimensional and three-dimensional art teams to assist with creating assets for cutscenes and tutorials.
  • Coordinate with voice-over artists, motion-capture artists, and animators to create cutscenes.
  • Ensure that voice-overs deliver the desired emotional response and collaborate with animators to achieve the appropriate look and feel for each scene.
  • Collaborate with level and game designers to implement cutscenes in missions and quests.
  • Playtest quests, missions, and tutorials with the team after implementation.
  • Iterate on cutscenes, conversations, and tutorials based on playtest feedback.
Desired Qualifications
  • A released novel or game, or published short stories.
  • Experience with strategy and/or premium games.
  • Knowledge of narrative structures, character archetypes, and writing styles.
  • Knowledge of Quests, Game Creator, Unity, or Twine.
  • Experience working on plays or short movies.
  • Knowledge of architecture or poetics of space.
  • Knowledge of player psychology.
  • Knowledge of a wide variety of narrative design principles.
  • Active playing of strategy games.

About the company

Tentworks Interactive develops interactive tycoon and strategy games with a strong focus on narrative design, operating from offices in Bangalore, India and San Francisco. Players manage resources, make strategic decisions, and follow story-driven arcs that shape the game’s outcomes. The company stands out by prioritizing storytelling within its genre and by its international presence, offering development, work-for-hire, and publishing partnerships. Its goal is to create engaging, story-focused games and collaborate with partners and game enthusiasts.

Company Size

11-50

Company Stage

N/A

Total Funding

N/A

Headquarters

Bengaluru, India

Founded

2018

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Simplify Jobs

Simplify's Take

What believers are saying

  • Tentworks released a Becoming Pablo trailer on March 3, 2026, and another in June.
  • The company shows active hiring across six roles, signaling ongoing production momentum.
  • Its demo is coming in 2026, creating a near-term conversion opportunity on Steam.

What critics are saying

  • No Steam developer listings or shipped titles signal weak distribution before Becoming Pablo launches.
  • Inc42 lists Tentworks bootstrapped with 18 employees, limiting burn tolerance through 2026.
  • If Becoming Pablo misses launch or underperforms, the studio faces existential cash pressure.

What makes Tentworks Interactive unique

  • Jayaditt Basani's Bengaluru-US studio builds crime strategy games around Becoming Pablo in 2026.
  • Tentworks combines RTS, tycoon management, and turn-based combat in one cartel simulator.
  • The studio targets Steam PC players with a niche, provocative historical drug-empire theme.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Paid Vacation

Paid Sick Leave

Paid Holidays

Remote Work Options

Stock Options

Parental Leave