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Gameloft

Mobile game developer and freemium publisher

Intermediate Concept Artist

Concept ArtConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaIn-person

About the Job

Requirements

  • The role requires 2 to 4 years of professional experience in a similar position.
  • A Baccalaureate in Art, Graphic Design, or a related field is required.
  • Candidates must provide a high-quality portfolio of game-development-relevant concept art, preferably emphasizing stylization.
  • Candidates must be able to create high-quality concepts for environments, weapons, and props.
  • The role requires a strong focus on design and problem-solving.
  • Candidates must be able to receive and address feedback in a timely manner.
  • Candidates must use a mixture of 2D and 3D art techniques through modern software tools.
  • Candidates must have a keen eye for landscapes, geography, and architecture.
  • Candidates must be able to work well within a team.
  • Candidates must have excellent communication skills.
  • Candidates must be proactive, self-motivated, and able to work without direct supervision.

Responsibilities

  • Create compelling characters, creatures, and environments based on direction from the Art Director and input from the game design team.
  • Craft a unique and consistent style for a complete game world.
  • Iterate quickly on ideas through sketches and thumbnails.
  • Create concepts for the day-to-day production of in-game art assets.
  • Create key art aligned with the game's lore and creative direction.
  • Communicate visual ideas across teams and departments.
  • Deliver high-quality art on time with strong attention to detail.

Desired Qualifications

  • A portfolio emphasizing stylization is preferred.

About the Company

Gameloft

Mobile game developer and freemium publisher

Gameloft creates and publishes mobile games for players worldwide, including both original titles and licensed games from brands like Disney, Marvel, and Lego. Its games run on smartphones and feature phones and are distributed through app stores such as the Apple App Store and Google Play Store. The company mainly uses a free-to-play model, earning money through in-app purchases and in-game ads. Its goal is to grow its catalog of mobile games and reach more players globally by leveraging licensing partnerships and its relationship with Vivendi.

Company size
1,001-5,000
Company stage
IPO
Headquarters
Paris, France
Founded
1999

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