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Ubisoft

Global video game developer and publisher

Game Economy Designer

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • 2 to 5 years of experience in game design, ideally with exposure to live-service or games-as-a-service titles.
  • Interest in and basic knowledge of game economy and player progression systems.
  • Comfort working with quantitative data and simulation tools.
  • Strong analytical and mathematical skills.
  • Ability to model, adjust, and simulate reward and progression systems.
  • Ability to collaborate and communicate constructively with design, monetization, and analytics teams.
  • Rigor and ability to maintain and iterate on complex, interdependent systems.
  • Good understanding of player motivation levers, learning theories, and progression pacing.
  • Knowledge of acquisition, retention, and monetization levers, as well as game business models.
  • Knowledge of modeling tools such as Excel, VBA, Tableau, and simulation tools.
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations.
  • Passion for video games, particularly competitive and live-service titles.
  • Creative ability to propose features aligned with the game's vision.
  • Rigorous documentation habits, keeping design and balancing information clear and up to date.

Responsibilities

  • Operate Battle Pass rewards and progression structure according to the Monetization team's content roadmap.
  • Adjust progression systems, including XP and Clearance levels, reputation rewards, event rewards, and end-of-match rewards, to achieve project objectives.
  • Collaborate with other design teams to improve onboarding rewards and seasonal engagement.
  • Design and adjust reward pacing across seasons to maintain player motivation and retention, using player psychology and motivational levers.
  • Conduct and share benchmarks on progression and reward systems across comparable live-service games, deconstructing them to inform design decisions.
  • Bring creativity to reward and progression features while remaining aligned with the overall game vision.
  • Document designs and balancing changes and keep the documentation up to date.
  • Collaborate with the analyst to continuously monitor the health of the game economy.
  • Work with the analyst to produce seasonal extractions on the game's economic performance.
  • Collaborate with the senior economy designer to simulate the impact of new designs and balancing changes before implementation.
  • Support the definition of metrics and data-collection needs related to progression and reward systems.
  • Monitor acquisition, retention, and monetization levers so progression and reward design supports the game's broader business objectives.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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