Full-Time

RPG Designer

Concepteur des Jeux de rôle

Larian Studios

Larian Studios

501-1,000 employees

Develops premium RPGs for PC/consoles

No salary listed

Quebec City, QC, Canada

In Person

Category
Content & Writing (1)
Required Skills
Agile
JIRA
Confluence

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Requirements
  • The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished.
  • The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel.
  • A strong understanding of narrative beats and pacing.
  • The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations.
  • The ability to observe players and learn from their actions and filter their feedback.
  • A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.)
  • Attention to detail and undaunted by complexity and change
  • A great collaborator, has excellent organization and communication skills.
  • Comfortable in an agile environment with evolving needs
  • A professional level of written and spoken English*
Responsibilities
  • Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality.
  • Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas.
  • Create solutions for quest design problems and follow their implementation.
  • Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state.
  • Write and update documentation, communicate changes to the teams.
  • Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account.
  • Understand player motivations and expectations.
Desired Qualifications
  • Has handled game engines, has programming skills or implementation experience.
  • Has shipped games with a narrative focus
  • Has extensive experience as both a player and maker of RPGs.
  • Familiarity with Larian’s games and capable of emulating our distinctive style.
  • Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company Size

501-1,000

Company Stage

Pre-seed

Total Funding

$3.2M

Headquarters

Ghent, Belgium

Founded

1996

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Simplify Jobs

Simplify's Take

What believers are saying

  • Swen Vincke said Divinity is 'coming alive' on April 6, 2026, signaling real momentum.
  • Larian keeps hiring aggressively; job trackers showed 48-76 open roles through July 2026.
  • Divinity: Original Sin 2 got a free current-gen upgrade and sale in 2026, extending monetization.

What critics are saying

  • Larian lost Baldur's Gate control; Wizards of the Coast can block future D&D revenue.
  • The next Divinity game carries brutal expectations after Baldur's Gate 3's breakout success.
  • If Divinity slips in 2028-2029, Larian faces a franchise gap and weaker employer brand.

What makes Larian Studios unique

  • Larian ships deep, systems-driven RPGs, proven by Baldur's Gate 3 and Divinity: Original Sin 2.
  • Its post-launch support is unusually durable; Hotfix 36 landed on March 27, 2026.
  • Official mod support turned Baldur's Gate 3 into a billion-download ecosystem by August 2026.

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Benefits

Flexible Work Hours

Growth & Insights and Company News

Headcount

6 month growth

10%

1 year growth

10%

2 year growth

10%
PC Guide
Aug 5th, 2026
Baldur's Gate 3 mods have been downloaded more than a billion times, as Larian celebrates new milestone.

Baldur's Gate 3 mods have been downloaded more than a billion times, as Larian celebrates new milestone. Larian Studios just celebrated 500 million downloads, but it's actually double in reality Last Updated on August 5, 2026 Yesterday, the developers behind Baldur's Gate 3, Larian Studios, celebrated a total of 500 million downloads across 13,000 mods on Xbox, PlayStation, and PC. But that's only half the picture. This milestone only counts for mods downloaded directly through the in-game mod manager. There's another 500+ million downloads online, bringing the total to more than a billion. The in-game mod manager arrived with official mod support in Patch 7 for Baldur's Gate 3, back in September 2024. The game's modding scene has flourished even more since these official tools were published, and there have been a number of large-scale mods in production that are still yet to be released - the biggest of which is set to be Path to Menzobarranzan. A billion downloads and a recent Baldur's Gate 3 modathon. Glance over at the Nexus Mods homepage, and you'll see that Baldur's Gate 3 currently has the seventh-most mod downloads on the site, with over 509 million. Unsurprisingly, Skyrim still leads the pack by a long way, across two different versions of the game. Either way, BG3 remains an active modding community. In fact, there was a month-long community modathon throughout July. Nearly 200 new mods were uploaded to the site with the BG3 July Modathon 2026 tag. Video Muted Latest PC & tech deals. Prices correct as of July 10th, 2026. The CEO and founder of Larian Studios, Swen Vincke, proudly posted on X to celebrate the one billion milestone after it was pointed out online, not long after he was celebrating the half-a-billion figure from the in-game mod manager. Baldur's Gate 3 received its final major update, Patch 8, back in April last year, so it's the modding community that keeps the game alive and kicking. As it stands, Larian Studios will not be developing Baldur's Gate 4 and is instead working on its next Divinity game; Vincke says BG3 will "continue to do well" without them thanks to the thriving mod support. Which Acer Predator Atlas 8 handheld are you most interested in? Acer recently announced UK pricing, but which one do you think is the best config/price? At PC Guide, Jack is mostly responsible for reporting on hardware deals. He also specializes in monitors, TVs, and headsets and can be found putting his findings together in a review or best-of guide.

TheGamer
Jul 27th, 2026
Baldur's Gate 3 console version gets A spellcasting Barbarian, A Shadow Reaper Class, and new Druid Wildshapes.

Baldur's Gate 3 console version gets A spellcasting Barbarian, A Shadow Reaper Class, and new Druid Wildshapes. Published Jul 27, 2026, 6:15 AM EDT Sam Woods is TheGamer's Senior Reporter. He's been in games journalism since 2020 and has undertaken a variety of roles in that time. These have included roles such as SEO Editor, Managing Editor at DualShockers, and Global Head of Gaming, and he's also been seen on the BBC. He was promoted to the Senior Reporter position in 2025 following a series of high-quality reports and exclusives for TheGamer. Since 2020, Sam has written over 2,500 articles and specializes in telling the stories of the people behind the games. He's interviewed the biggest game directors, some of the industry's top talents, told the stories of how indie games came to be, and spoken to players about what really makes them tick. He's also interviewed some of the world's biggest musical artists to find out how the medium has inspired their work, and TV and Film actors about their roles in video game adaptations. He even hosted a PAX panel in 2021 and made a documentary in 2024 surrounding the creation of a Disney game. Alongside this, Sam focuses on breaking news. He got the scoop on Perfect Dark's cancellation, got context around some AI drama, and revealed how Lady Dimitrescu's actress would love to step back into the character's giant shoes. These articles have been picked up by the biggest gaming sites, including IGN, GameSpot, and PC Gamer. He also loves to dive into the numbers behind the games. Sam's journey in games journalism has taken him all over the world. He's covered Gamescom in Germany, Summer Game Fest in Los Angeles, and Tokyo Game Show in Japan, each on more than one occasion. He's been learning Japanese since 2024 with the intention of identifying and translating Japanese-language news and bringing it to English-language audiences first, something he's done countless times. Sam's first review was 2020's Battletoads reboot, and he's since reviewed games in The Legend of Zelda, Super Mario, and Pokemon franchises. After what felt like an eternity's break, Larian is truly back in the swing of dropping new Baldur's Gate 3 content on the console version of the game. In the last few weeks, it has vetted, approved, and uploaded almost 30 new pieces of content, including additional encounters, a custom combat creator, and multiple new classes and subclasses, such as a Witch Elf. It appears Gamerant is back at the cadence of one new drop a week, after a three-week break, and the latest batch is here. This time, Larian has added 15 new pieces of content, including a spellcasting Barbarian, a Shadow Reaper Class, and additional Druid Wildshapes. Baldur's Gate 3's latest console content drop is here, and it's A fantastic one. Baldur's Gate 3 console players aren't blessed like those on PC. While sites like Nexus Mods host close to 19,000 mods for PC players to download, console players have to wait for Larian to manually add them before they can get their fill. And the number available is nowhere close to PC. That being said, the effort the team puts in is valiant. With so many mods available, it chooses the best, vets them, and uploads them to the console edition of the game. The latest 15-piece content drop is here, and Gamerant has got details of all new additions below: * Armor of the Githyanki - Adds 50 pieces of Gith-themed armor for Tav/Origin Characters to the tutorial chest. Some are body type/race restricted. * MysticDoubleResources - Gives the mystic twice as many psi points and psionic mastery charges. * Magmatic Hell Dice - Adds a magma-themed die. * The Rage Mage: A Barbarian Spellcaster Subclass - Adds a new Barbarian subclass that allows for spellcasting while raging. Based on homebrew by Mage Hand Press in Valda's Spire of Secrets. * Eridis: Tiefling Head Preset - Adds a new head preset for Tieflings. * Marcus Restyled (Hair Dye Remover) - Makes Marcus' beard match his hair. * Sorcerer Subclass: Conflagrant Soul - Adds a Sorcerer subclass, focusing on fire and grease and the control of the two destructive elements. * Druid Wildshape Addons - Adds multiple new Wildshape options for Druids. Includes Raptor, Spiders, Boar, Owlcat, Wolf, Rabbits, and Rats. * Short Rest Tweaks - Lets you recover Spell Slots, Sorcery Points, and Rage Charges on Short Rests. * The Shadow Reaper Class - Adds a Shadow Reaper class based on Kayne from League of Legends. The class is based around taking out crowds of enemies, plus allowing you to specialize into either the quick Shadow Assassin, or the Savage Darkin Slayer. * Level Cap 40 - Increases the game's level cap to 40. * Ezuneo's Draconic Tails - Adds 10 draconic-style tails to the character creator. * Gloomy Flower: New Hair For Shadowheart - Adds a new hairstyle for Shadowheart in Acts 1 and 2. * Aylin and Isobel Join The Party - Allows Aylin and Isobel to be recruited as full party members, with unique interactions in Act 3. * Flicker Hair Patch - Adds 11 cybergoth/punk hairstyles for all races and body types. This is quite possibly the best, most game-changing content drop Gamerant has ever received. Usually, the new class and subclasses would headline things, but they take a sideline to some of the other additions. Upping the level cap to 40 is huge, as is the addition of Aylin and Isobel as party members, and the new Druid Wildshape add-ons bring massive variety. I think this might be the update that brings me back from my hiatus.

IGN
Jun 30th, 2026
The co-lead designer of Baldur's Gate 2 turned Baldur's Gate 4 down and I don't blame him - Baldur's Gate 3 is pretty much impossible to follow.

The co-lead designer of Baldur's Gate 2 turned Baldur's Gate 4 down and I don't blame him - Baldur's Gate 3 is pretty much impossible to follow. Where there's a Wyll there's a way. After Baldur's Gate 3's enormous success, Baldur's Gate 4 feels like an inevitability. That's how the entertainment industry normally works: if a product everyone loves makes hundreds of millions of dollars, it's guaranteed a sequel. But I'm not sure that established thinking works when it comes to Baldur's Gate 4. First off, Larian itself moved on from Dungeons & Dragons to make Divinity. In an interview with IGN at GDC 2024, CEO Swen Vincke revealed Larian began work on Baldur's Gate 3 DLC and even gave some thought to a potential Baldur's Gate 4 before pivoting away to other projects because the team was "going through the motions." "You could see the team was doing it because everyone felt like we had to do it, but it wasn't really coming from the heart, and we're very much a studio from the heart," Vincke added. "It's what gotten us into misery and it's also been the reasons for our success." Hasbro, which owns Dungeonis & Dragons operator Wizards of the Coast, has since said it intends to make Baldur's Gate 4. But it turns out developers are actually turning the project down, and while that sounds astonishing to hear, it makes perfect sense to me. PC Gamer spoke with James Ohlen, co-lead designer of Baldur's Gate 2 and former boss of Hasbro-owned Exodus developer Archetype Entertainment, and he revealed that Hasbro asked him to make Baldur's Gate 4, but he said no. Ohlen told Hasbro boss Chris Cox, who had called him to ask about making Baldur's Gate 4 as soon as he found out Larian wouldn't, that he "would fail." Why? Because he didn't think he could compete against Baldur's Gate 3. "That would be insanity," he said. There's more nuance to this, and it goes back to the unique way the hugely ambitious Baldur's Gate 3 was made. Larian, which had years of experience making role-playing games with its own engine via the well-received and successful Divinity: Original Sin games before starting work on Baldur's Gate 3, put the game into Steam early access for years before its full launch in 2023. That long-running process and the invaluable feedback that came from it helped shape the game, But on top of that, the developers at Larian are just amazing at what they do, their writers the best in the business, their quest designers the envy of the video game industry. Baldur's Gate 3 is a masterpiece but it is also truly unique, with more content than any single player could ever hope to see. Most developers are not in the position to make a game like Baldur's Gate 3. None, other than perhaps Rockstar, has the time, resources, or the freedom to make the sort of creative decisions that went into Baldur's Gate 3. Baldur's Gate 3 is a single-player role-playing game that could last you forever, and truly, there are none in the modern era quite like it. Triple-A developers just don't build video games this way. They are not set up to, nor are they even able to, make a game in the way Baldur's Gate 3 was made. Especially now, with development budgets under intense pressure and publishers struggling for sales. Baldur's Gate 4 feels to me like a game only Larian could make. And as the studio has made perfectly clear, it really isn't interested at all. How do you follow Baldur's Gate 3, then? Ohlen, clearly, couldn't see a path forward. He said he'd need to start from scratch, because Larian has walked away from Dungeons & Dragons and taken its engine with it. So, he'd need at least half a decade to build the tech, and there's no way Larian would agree to licensing out its engine. Then there's Larian boss Swen Vincke to contend with. He's the CEO of the company and the majority shareholder, but he's also the director of Baldur's Gate 3, which means he is free to make creative decisions - for better and for worse. Most triple-A studio CEOs do not have such freedom or control. "Swen's always going to be the master of building those kinds of things," Ohlen said. "It's really hard to take him off that throne, just because of everything - the tools, institutional knowledge, team." Baldur's Gate 3: Best Romance Partner Face-Off Pick a winner I think Baldur's Gate 4 goes one of two ways: Hasbro tries to essentially make a bigger and better Baldur's Gate 3, pumping hundreds of millions of dollars into a sequel that takes years to develop, launches on the next generation of consoles as well as PC, and probably isn't as good as Baldur's Gate 3 anyway despite all the creative freedom its developers were promised. Or, Hasbro takes a completely different approach. It agrees that it would be insane to compete with Baldur's Gate 3 so it doesn't try. Instead, it tasks a developer with making something completely different, something unexpected, something unique to that studio. Something smaller scale, maybe cheaper, maybe quicker. Perhaps this would be more of a risk. Perhaps it wouldn't. Or maybe there's a third option - and the more I think about this problem, the more I come around to this as a solution - we just give up on Baldur's Gate 4 entirely. Does Baldur's Gate 3 even need a sequel? I'm not sure it does. I'm not sure it needs a TV adaptation that continues the story, either. Perhaps Hasbro would be better off doing to Baldur's Gate what Larian is doing to Divinity and make a soft reboot. Baldur's Gate 4 will face extremely tough comparisons with Baldur's Gate 3. I'm not saying a Baldur's Gate reboot wouldn't, but it would perhaps take the pressure off, ever so slightly. Which developer would you like to see make Baldur's Gate 4? Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected]. Get IGN's Biggest Stories FIRST. Set Us as Your Source. Add Source Recommends. Head to IGN rewards for giveaways, discounts, and more. Become a member and enter to win giveaways, claim free offers, discounts and more! Upgrade to IGN Plus for monthly games, ad-free browsing, and more!

Wccftech
Apr 6th, 2026
New Divinity game is coming alive, says Larian CEO Swen Vincke.

New Divinity game is coming alive, says Larian CEO Swen Vincke. - Apr 6, 2026 at 04:40am EDT After a few months of silence, Larian Studios CEO Swen Vincke has shared a brief development update on the new Divinity game, revealing to fans that it is starting to "come alive", even though a lot of it is still "rough and missing". In his X post, he wrote: I had a good day today. I realized I was having a good dev day when Adam, its writing director, started discussing the new Divinity game with me. He just spent a week running through various permutations of one particular situation, tweaking the words, and had plenty of ideas. The things he said made sense, but it wasn't that which struck me. He often has good ideas. Instead, it was the energy level he was at. It made me happy because it felt like I had returned to a good place after being away for a while, seeing that all my favorite people and spots were still there together with a whole bunch of new ones, waiting for me to explore. I'm talking about being in that stage of development where there is a lot that is still rough or missing, but where you sense that a game is coming alive. Something was created out of nothing and you now get to experience what it feels like, knowing that things are still very moldable and that from here onwards, it can only improve. It's a good moment in the life of any game. And it's one I expect many developers recognize. As its discussion flowed in the direction of the arcs of one of its antagonists and Wccftech Inc started discussing micro-details, I was saying to myself - yeah, this is good. Days like this really are why I love doing what I do. Following the incredibly successful release of Baldur's Gate 3 in August 2023, Larian famously decided to return to its own Divinity IP rather than make Baldur's Gate 4. The official announcement of the game took place during The Game Awards 2025, following an elaborate marketing campaign that included a mysterious statue placed in the Mojave Desert. Right away, the developer said the game would be even bigger than Baldur's Gate 3, which was already gargantuan. Later, they clarified that it will indeed be a turn-based RPG like Divinity: Original Sin 2, and Vincke also admitted they're taking extra care to build a more solid universe than in previous franchise installments. The studio also got embroiled in a controversy over the use of generative AI, eventually confirming they wouldn't use it for concept art, but that genAI tools would still help them in other departments. The new Divinity game is expected to debut in early access next year, with a full release possibly in 2028-2029. About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games. Follow Wccftech on Google to get more of its news coverage in your feeds. Products mentioned.

attractmo.de
Mar 27th, 2026
Baldur's Gate 3 update targets crashes and bugs in new patch.

Baldur's Gate 3 update targets crashes and bugs in new patch. Larian Studios has released Hotfix 36 for Baldur's Gate 3, a targeted update aimed at fixing crashes, bugs, and platform-specific issues on PC, PS5, and Xbox. March 27, 2026 Larian Studios has released a new update for Baldur's Gate 3, delivering a series of targeted fixes to improve game stability and resolve lingering technical issues. The patch, identified as Hotfix 36, is now available across all platforms, including PC, PlayStation 5, and Xbox. This update arrives as the studio continues its post-launch support for the award-winning RPG, focusing primarily on enhancing the player experience by addressing crashes, gameplay bugs, and platform-specific problems. For console players, the patch will appear as update version 1.800.801. Key takeaways. * | Larian Studios has deployed Hotfix 36 for Baldur's Gate 3 on all platforms. * | The update focuses on fixing crashes, scripting errors, and user interface bugs. * | Specific issues addressed include a crash related to loading savegames and problems with the user interface on consoles. * | The patch also contains fixes unique to the PlayStation and Xbox versions of the game. A continued commitment to quality. Even as Larian Studios has publicly shifted its focus toward developing new projects, the company continues to provide robust support for Baldur's Gate 3. This latest hotfix demonstrates an ongoing effort to refine the game, which has received widespread critical acclaim and numerous awards since its full release in 2023. The development team's approach has been to release smaller, focused hotfixes to address immediate problems, interspersed with larger patches that introduce more significant changes or content. Hotfix 36 falls squarely into the former category, acting as a maintenance update to ensure a smoother experience for the game's large player base. This dedication to post-launch support has been a key factor in the game's sustained popularity. Players can continue their adventures in the Forgotten Realms with the confidence that the developers are actively working to resolve technical problems as they arise. Background: Larian's post-launch strategy. Since the launch of Baldur's Gate 3, Larian Studios has adopted a transparent and responsive support model. The studio frequently communicates with its community through social media and official forums, acknowledging reported bugs and providing timelines for upcoming fixes. This strategy has fostered a strong sense of community and trust among players. Key fixes in Hotfix 36. The primary goal of this update is to enhance game stability. Several specific crash scenarios have been identified and resolved. One of the most significant fixes addresses a crash that could occur when players loaded a savegame while a party member was in the process of being recruited. Another critical fix targets an issue where the game could crash if a character died while under the effects of the 'Sights of the Seelie' condition. These types of conditional crashes can be difficult for players to predict, making their resolution a high priority for the development team. Gameplay and user interface adjustments. Beyond critical crashes, Hotfix 36 also smooths out several gameplay and UI-related wrinkles. The development team has resolved a number of smaller but persistent bugs that could detract from the immersive experience. These include: * A fix for characters getting stuck in an animation loop if they were shoved while sleeping. * Resolution of an issue that prevented players from talking to NPCs in the Lower City, which could block quest progression. * An adjustment to the trade window to prevent it from closing unexpectedly when switching to a different party member. These adjustments, while minor on their own, collectively contribute to a more polished and seamless gameplay experience. They show an attention to detail that addresses the day-to-day frustrations some players may have encountered. Update version numbers. While PC players will see this update as Hotfix 36, console players should look for a different version number. On both PlayStation 5 and Xbox, the patch is identified as update 1.800.801. The content of the patch is largely the same, with some additional platform-specific fixes. Platform-Specific improvements for console players. A portion of Hotfix 36 is dedicated to addressing issues unique to the console versions of Baldur's Gate 3. These fixes are designed to improve performance and usability for players using a controller. For PlayStation 5 users, the update resolves a problem that could cause the user interface to disappear, forcing players to save and reload to restore it. This was a particularly disruptive bug that is now corrected. Xbox-Specific fixes. The Xbox version of the game received attention for an issue where the virtual keyboard would not appear when players tried to rename save files. This quality-of-life feature has now been restored, making save management on the console much more straightforward. Additionally, the patch addresses a bug on Xbox where having a large number of savegames could cause the main menu to appear completely black. By resolving this, the update ensures that players with extensive playthroughs can access the game without issue. What this means for players. For the average player, Hotfix 36 is a welcome stability and quality-of-life update. It reduces the chances of encountering frustrating crashes and smooths out interactions with the game's interface and world. While it doesn't add new content, its role in polishing the existing experience is crucial. Players are encouraged to ensure their game is updated to the latest version to benefit from these improvements. The download is automatic for most users with an active internet connection. The continued support reaffirms that despite Larian's future plans, Baldur's Gate 3 remains a priority, with the team committed to maintaining its high standard of quality for all adventurers.