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Infomediji

Develops immersive VR streaming technology

Talent Acquisition Partner - GTM and Business

Generalist RecruitingUpdated on Nov 13
Full-timeRemote in GeorgiaNo salary listed

About the Job

Requirements

  • Proven experience independently managing full-cycle recruitment for Go-to-Market and business roles, particularly across marketing, growth, sales, partnerships, or related functions.
  • Strong sourcing skills and a strategic understanding of where and how to identify and attract business talent, including hard-to-find profiles.
  • Proven experience partnering directly with hiring managers and stakeholders at different levels, from team leads to executives.
  • A good understanding of Go-to-Market functions, business roles, and the skills required to succeed in them.
  • Ability to work proactively and independently with an ownership-driven mindset in a fast-paced startup environment.
  • Fluency in English at B2 level or higher.

Responsibilities

  • Manage the full-cycle recruitment process for Go-to-Market and business roles, from sourcing and screening through offer acceptance.
  • Partner with hiring managers and business leaders to understand hiring needs, define candidate profiles, and align recruitment strategies with business priorities.
  • Identify and engage top talent through creative sourcing strategies, networking, and relevant professional communities.
  • Drive employer branding initiatives to strengthen the organization's presence in the talent market.
  • Plan, attend, and represent Infomediji (DeoVR) at industry events, conferences, and community meetups to expand the talent network.

Desired Qualifications

  • Experience or interest in employer branding, event management, and community engagement.
  • Russian language skills.

About the Company

Infomediji

Develops immersive VR streaming technology

Draft summary: Infomediji builds immersive VR streaming technology (including passthrough, VR180, and volumetric content) under DeoVR, enabling creators to deliver immersive experiences to millions. Its product works by providing advanced video streaming and VR capabilities in a headset, with features that optimize immersive media delivery and creator tooling. It differentiates itself through hands-on experimentation, a focus on practical features, and a broad, creator-centric roadmap to set standards in virtual reality. The goal is to empower creators and users to share high-quality, accessible immersive content at scale.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Ljubljana, Slovenia
Founded
2013

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