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Riot Games

Online multiplayer game developer and publisher

Software Engineer - Multiple Teams

Backend EngineeringUpdated on Nov 12
Full-timeSydney NSW, AustraliaNo salary listedIn-person

About the Job

Requirements

  • At least 5 years of experience building backend systems, distributed systems, or game services.
  • Experience contributing to scalable, production-ready architectures.
  • Strong understanding of client-service architecture and service-oriented design principles.
  • Proficiency in Golang, C++, Java, or another modern programming language.
  • Experience working with cloud platforms such as AWS.
  • Experience implementing observability practices, including logging, monitoring, and diagnostics.
  • Experience building and maintaining internal web applications or tooling using frameworks such as Next, React, Angular, or Vue.js, or similar server-side rendering experience.

Responsibilities

  • Design, implement, and maintain scalable backend services supporting social and store systems.
  • Own features spanning service implementation through in-game integration.
  • Partner with product managers to identify and implement backend services required to unlock new features.
  • Contribute to API design and client-server communication patterns optimized for high availability and efficient throughput.
  • Support live services, including operational readiness, monitoring, and participation in incident response.
  • Implement and maintain infrastructure supporting new social and store features, and optimize operating costs.
  • Design and implement internal web tooling and dashboards for game operations, live-service monitoring, or content-management workflows such as store catalog and offer management.
  • Act as a technical liaison to shared platform teams for core integrations, ensuring reliable and performant client-server data flow.
  • Participate in code reviews, design discussions, and continuous improvement of engineering practices.
  • Collaborate cross-functionally with design, quality assurance, and production.

Desired Qualifications

  • Experience working on or shipping an online multiplayer game.
  • Experience supporting or operating live services after launch.
  • Experience working in both game-client and backend systems.
  • Experience with Unreal Engine.
  • Experience with AI-assisted engineering workflows.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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