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Ubisoft

Global video game developer and publisher

Game Economy Designer

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • Experience in game design, ideally with exposure to live-service or games-as-a-service titles.
  • Interest in and foundational knowledge of economics and player progression systems.
  • Comfort working with quantitative data and simulation tools.
  • Strong analytical and mathematical skills.
  • Ability to model, tune, and simulate reward and progression systems.
  • Familiarity with A/B testing methodologies and data-driven decision-making.
  • Ability to collaborate and communicate constructively across design, monetization, and analytics teams.
  • Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems.
  • Good understanding of player motivation drivers, learning theories, player psychology, and progression pacing.
  • Awareness of acquisition, retention, and monetization levers and game business models.
  • Knowledge of modeling tools such as Excel, VBA, Tableau, and simulation tools.
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations.
  • Creativity and the ability to propose features aligned with the game's vision.

Responsibilities

  • Support HD production teams in designing and improving monetization strategies and economic models, serving as a point of contact for economy design, progression, and retention topics.
  • Support reviews and audits of economic models, progression systems, and retention mechanics across the HD portfolio.
  • Coordinate and participate in economy balancing tests, including playtests and quality control; provide hands-on support in collaboration with other support teams; and contribute to validation for games-as-a-service titles.
  • Review economy management tools and operational tracking processes related to progression and economy, leveraging emerging technologies such as artificial intelligence and methodologies to help teams optimize microtransactions and retention.
  • Contribute to the economy design community by sharing knowledge, promoting best practices, and participating in process improvements.
  • Conduct competitive analysis and benchmarking to share external trends and industry best practices across the organization.
  • Foster expertise in economy design within LRS and the monetization community.

Desired Qualifications

  • Exposure to live-service or games-as-a-service titles.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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