GPU Software Engineer Intern
Intel
GPU Software Engineer Intern
Intel
Pioneers microprocessors, CPUs for PCs
Do you want to join a team that creates technologies pushing the boundaries of innovation in GPU compiler? Is how you work as important to you as what you do? We keep looking for better and more convenient ways of working, so that our work has the biggest impact. This is a marathon, not a sprint: keeping our team members energized and enjoying their work is a must.
We are looking for a GPU Software Engineering student who is eager to learn new things and new ways of working. You will work on the newest Intel graphics technologies, developing shader compiler for 3D graphics and ray tracing.
What you will do:
- Develop new driver features in modern C++
- Help enable upcoming Intel GPUs, often before the silicon is available
- Debug and fix issues
- Write unit tests and take part in code reviews and CI
- Propose and build improvements to our tools and ways of working
You will have a dedicated mentor and learn how a production GPU driver works, from the API call down to the hardware.
You should be pursuing your second, third or fourth year of study in progress (able to maintain student status for at least 1 year). No professional experience is required.
Minimum requirements
- Working knowledge of C++
- Knowledge of Windows and/or Linux operating systems
- Desire and ability to learn quickly
- Good verbal and written communication skills in English
Nice to have
- Practical knowledge of scripting languages (e.g. Python)
- Experience with 3D graphics or GPGPU pipelines and API standards: OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero, etc.
- Personal interests or hobbies in AI, computer graphics, game development or similar areas
We invite you to explore this opportunity to grow your skills, collaborate with innovative teams, and contribute to impactful projects in a supportive and dynamic environment. Apply now to begin your journey with Intel.
We offer a total compensation package that ranks among the best in the industry.
The minimum Annual Salary for this job which could be performed in Poland is: 68 880,00 zł

The job posting reflects the minimum base compensation for this role. Our standard internship rates are aligned with the specific job role and degree level. As part of our total compensation approach, the final offer may also include additional pay components and benefits. Your recruiting team will provide the confirmed base salary along with any applicable total compensation elements upon employment offer delivery.Work Model for this Role
This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.*
Intel designs and manufactures semiconductor chips, with a focus on microprocessors for personal computers, servers, and other devices. Its core product is the CPU on a single silicon chip, which executes instructions, handles arithmetic and logic operations, and coordinates the work of other computer components. Intel originated in memory chips but shifted decisively to microprocessors in the 1980s, becoming a central supplier for the PC era after the IBM partnership and its famous x86 processor line. This shift, large-scale manufacturing, and close ties with computer makers set Intel apart from competitors who remained focused on memory or other components. The company aims to power computing by delivering high-performance, energy-efficient silicon solutions that drive a wide range of computing devices and applications.
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