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Ubisoft

Global video game developer and publisher

Lead Level Artist - Aaa Project

3D ModelingConfirmed live in the last 24 hours
Full-timeAnnecy, FranceNo salary listedIn-person

About the Job

Requirements

  • Confirmed experience managing an artistic team in AAA production.
  • Ability to unite a team around shared objectives.
  • Ability to make decisions, resolve trade-offs, and prioritize effectively.
  • Experience creating video-game environments.
  • Strong understanding of composition, materials, color, volumes, and environmental storytelling.
  • Sensitivity to spatial readability, visual transitions, environmental continuity, and perception at different scales.
  • Ability to maintain high quality in a complex production environment.
  • Ability to work daily with Design, Technical, and Production profiles.
  • Understanding of gameplay, performance, and pipeline constraints.
  • Ability to translate a creative vision into concrete production objectives.
  • Knowledge of disciplines contributing to world-building, such as architecture, geography, geology, urban planning, or landscape design.
  • English proficiency.
  • Creativity applied to production objectives.
  • Strong organization and team follow-up.
  • Adaptability to adjust methods when circumstances require.
  • Clear, constructive, and problem-solving communication.

Responsibilities

  • Organize the Level Art team's work and set production priorities.
  • Support artists' progress and develop their skills.
  • Provide regular, clear, and constructive feedback.
  • Maintain a team culture based on autonomy, accountability, and knowledge sharing.
  • Identify production risks and propose appropriate solutions promptly.
  • Ensure deadlines, expected quality levels, and production methods are respected.
  • Translate the Art Direction and World Director's vision into concrete artistic objectives for the World team.
  • Work daily with the World Lead to align quality, priorities, and production capacity.
  • Partner closely with the Lead Level Design to create environments where art direction, readability, composition, and gameplay experience reinforce one another.
  • Work with Technical Direction to anticipate technical constraints, optimize workflows, and ensure smooth content integration with controlled performance.
  • Define quality standards, production conventions, and best practices for the World team with other Leads.
  • Ensure visual consistency across all scales of the environments under the role's responsibility.
  • Represent Level Art concerns to Artistic Direction, Technical Direction, Game Direction, and Production.
  • Collaborate with Gameplay, Programming, Tech Art, QA, and other disciplines to ensure coherent content integration.
  • Participate in trade-offs between artistic ambitions, technical constraints, quality, and schedule.
  • Promote effective communication among teams involved in World production.
  • Set artistic standards for the team's environments in line with Artistic Direction requirements.
  • Ensure the quality of compositions, materials, visual transitions, and spatial coherence.
  • Develop clear spatial readability, with attention to pacing, volumes, visual landmarks, and continuity of experience.
  • Identify opportunities for artistic improvement throughout production.
  • Monitor industry methods, tools, and practices to continuously improve the team's workflows.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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