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Certain Affinity

Co-develops AAA games and original IP

Advanced Material Artist

3D ModelingPosted on Nov 12
Full-timeAustin, TX, USANo salary listedIn-person

About the Job

Requirements

  • A portfolio demonstrating a wide variety of materials created with procedural and 3D sculpted techniques, including tiled textures and 0–1 UV-mapped assets; assets must demonstrate strong attention to detail, believability, and overall composition.
  • Experience shipping at least two AAA titles as a material artist.
  • A solid technical understanding of physically based rendering standards and surface/light interactions.
  • A strong foundation in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya or another 3D modeling package.
  • Good knowledge of ZBrush modeling.
  • A solid understanding of color theory and the ability to create balanced, appealing color palettes.
  • The ability to learn new workflows, technologies, and techniques.
  • Punctuality, diligence, clear communication, and organization.

Responsibilities

  • Create physically based materials and textures for props, environments, and characters with little oversight.
  • Assist in creating master materials in Unreal and maintain material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent, highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process.
  • Help streamline material-creation workflows in Substance Designer.

About the Company

Certain Affinity

Co-develops AAA games and original IP

Certain Affinity is a video game developer that acts as a co-developer for AAA franchises, creating components like multiplayer maps, modes, and ports, while also building its own original games. It collaborates on games across Halo, Call of Duty, Doom, and Hogwarts Legacy and has grown to offer end-to-end development and live-ops for ongoing games. The company differentiates itself with a proven track record of profitability and stability, strong multiplayer and live-operations expertise, and the ability to work across many franchises as a flexible partner; it was acquired by Keywords Studios in 2024 but continues under its existing leadership. Its goal is to deliver high-quality action games, expand its original IP portfolio, and support ongoing game services at scale.

Company size
51-200
Company stage
Growth Equity (Venture Capital)
Total funding
$25M
Headquarters
Austin, TX
Founded
2006

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