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Techland

Polish video game developer and publisher

Senior Game Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listedIn-person

About the Job

Requirements

  • At least 6 years of experience in game development, focused on gameplay mechanics (3C’s) or systems.
  • Excellent knowledge of C++ and Unreal Engine.
  • Experience creating networked gameplay.
  • Strong 3D math skills.
  • Experience developing or maintaining large gameplay systems.
  • Ability to profile and optimize code, focusing on cross-platform performance.
  • Experience working closely with designers and animators in a multidisciplinary environment.
  • Strong understanding of game feel and what makes gameplay fun.
  • Passion for games and knowledge of the latest titles and trends, especially in first-person perspective games.
  • Excellent organization and time-management skills.
  • Excellent interpersonal and communication skills.
  • Very good command of English.
  • Familiarity with version control systems.

Responsibilities

  • Design and implement gameplay mechanics in Techland’s newest games.
  • Iterate gameplay features in close collaboration with animators and game designers.
  • Own and drive moment-to-moment gameplay mechanics.
  • Create and prototype new gameplay systems and related tools.
  • Debug and optimize gameplay mechanics for performance, responsiveness, and stability.
  • Mentor and support other programmers by sharing best practices, reviewing code, and helping grow expertise within the team.

Desired Qualifications

  • Experience using GAS.
  • At least one Unreal Engine-based shipped AAA title developed from start to finish.
  • Computer science education.
  • Proven history of mentoring fellow programmers.

About the Company

Techland

Polish video game developer and publisher

Techland is a Polish video game developer and publisher that creates and releases games and develops its own game engines. It builds titles—from Call of Juarez to Dead Island and Dying Light—using proprietary engines like Chrome Engine and C-Engine for PC and consoles. The company stands out by developing its own technology in-house, maintaining a slate of long-running IPs, and delivering expansive, narrative-driven action and survival experiences. Its goal is to give players memorable gaming experiences worldwide by delivering high-quality, major titles and continuing to grow its portfolio.

Company size
501-1,000
Company stage
Acquired
Total funding
Not listed
Headquarters
Wroclaw, Poland
Founded
1991

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