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Socialpoint

Mobile game developer with in-app purchases

Product Manager Intern

Product ManagementConfirmed live in the last 24 hours
InternshipBarcelona, SpainNo salary listed

About the Job

Requirements

  • Be a current student in Engineering, Computer Science, Economics, Mathematics, Game Design, UX, or a similar field.
  • Have a passion for collection, social, or role-playing mobile games; Dragon City experience is a plus.
  • Have strong analytical skills and comfort working with numbers and spreadsheets.
  • Be curious, proactive, and eager to learn about product analytics, game economy, and live operations.
  • Communicate excellently in English.
  • Submit the application in English.

Responsibilities

  • Benchmark competitor collection, social, and role-playing games to identify trends and surface new feature ideas.
  • Gather player feedback through community research, surveys, and in-game data to improve the player experience.
  • Assist with feature and content launches by testing, monitoring, and documenting learnings.
  • Analyze game metrics, including retention, monetization, and engagement, and turn data into actionable insights.
  • Support live-operations planning, dragon event scheduling, and cross-team coordination.

Desired Qualifications

  • Spanish language skills are a plus.
  • Participation in game jams, personal projects, or university assignments related to gaming or app design is a bonus.

About the Company

Socialpoint

Mobile game developer with in-app purchases

Mobile game developer based in Barcelona creates free-to-play titles like Dragon City and Monster Legends, monetizing through in-app purchases. The games are creature-collection battle experiences where players collect, breed, and train creatures to fight others, operated as live-service titles with ongoing updates and social features. It stands out by building lasting creature IPs with strong social and competitive elements, supported by Take-Two’s global reach since the 2017 acquisition, while maintaining creative autonomy in Barcelona. The goal is to attract a broad audience with emotionally engaging experiences that keep players returning through regular updates, new creatures, events, and cross-title engagement under the Take-Two umbrella.

Company size
201-500
Company stage
Acquired
Total funding
$44.7M
Headquarters
Barcelona, Spain
Founded
2008

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