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Highdive

AAA console single-player game developer

Senior Level Artist

3D ModelingUpdated on Nov 12
Full-time$95k - $143kIn-person

About the Job

Requirements

  • Five or more years of experience in video game environment and asset production.
  • Experience shipping environment content in an intermediate to senior role on two to three shipped console or PC titles.
  • Strong knowledge of visual design.
  • A strong sense of visual composition, form, and color in a realistic style.
  • Experience creating game worlds using methods such as modular systems and procedural tools.
  • Knowledge of managing game content in an optimized and performant manner.
  • Knowledge of Unreal Engine for a Level Artist role.
  • Strong 3D modeling and texturing skills.
  • High proficiency with 3D Studio Max and/or Maya, ZBrush, Substance Painter, and Photoshop.
  • Proficiency in English is essential for regular communication with colleagues and stakeholders outside Quebec.

Responsibilities

  • Work with the Art Lead and Art Director to establish environment theming, tone, and references for sections of the world.
  • Work closely with Level Designers to iterate on the world and bring it believability and detail while retaining gameplay intentions.
  • Work with the Technical Art team to explore and test methods for creating and laying out the world, including procedural layout tools and workflows.
  • Work with the technical art and engineering teams to establish performance and memory budgets and set achievable targets for world density.

Desired Qualifications

  • Experience working with an outsourcing team by assigning tasks, reviewing work, and giving feedback.

About the Company

Highdive

AAA console single-player game developer

Highdive is a Montreal-based video game studio working on both co-development with NetEase Games’ ThunderFire division and its own original IPs. It has contributed to Naraka: Bladepoint and FragPunk while also developing AAA single-player console games that emphasize world-building and character-driven narratives. The studio combines experienced industry veterans with new talent and uses playtests in Montreal and Toronto to gather feedback, supporting both partnerships and independent projects. Its goal is to deliver premium gaming experiences to a global audience by producing strong co-developed titles and ambitious single-player campaigns built around rich stories.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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