Full-Time

Principal Generalist Programmer – Programmeur·se Généraliste Principal·e

Dead by Daylight, Dead by Daylight

Confirmed live in the last 24 hours

Behaviour Interactive

Behaviour Interactive

501-1,000 employees

Develops and publishes video games

Gaming

Expert

Montreal, QC, Canada

Hybrid position based in Montreal, QC.

Category
Full-Stack Engineering
Game Engineering
Software Engineering
Required Skills
Node.js
TypeScript
AWS
C/C++
Requirements
  • Proven track record in game development with a minimum of 15 years of experience.
  • You are a generalist who is comfortable working on a wide variety of things: low- and high-level code, features and bugs.
  • Expert proficiency in C++.
  • You need to be solution-oriented and possess a collaborative spirit.
  • Experience with Unreal Engine 5 is a plus.
  • Experience with backend development (NodeJS, TypeScript, AWS) is a plus.
Responsibilities
  • Deliver systems. You will code new systems and refactor existing systems, working on a wide variety of features ranging from tooling and backend to player-facing code and platform-specific implementations.
  • Fix bugs. Dead by Daylight is a live game as a service where features are continually added or improved. This introduces bugs and other issues. The Principal Programmer is expected to tackle challenging and difficult-to-reproduce critical bugs.
  • Fix performance and memory issues. As with any GaaS, performance and memory issues can arise. You will profile the game, identify bottlenecks, and optimize accordingly.
  • Ensure features and bugs are delivered on all platforms. The game is supported on numerous platforms, from PC to current and past-generation consoles. You will guarantee the game functions flawlessly across all platforms.
  • Collaborate with teams. Most system features involve cross-functional collaboration with game design, UI, backend programming, and art teams. Effective communication and teamwork are essential to deliver successful features.
  • Mentor junior programmers. As a principal programmer, you will contribute to the growth of the team by sharing knowledge, skills, and best practices.
Behaviour Interactive

Behaviour Interactive

View

Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscriptions. Unlike many competitors, Behaviour Interactive focuses on community engagement and creativity, organizing events like game jam competitions. Their goal is to continue growing and innovating in the gaming industry while fostering strong connections with gamers.

Company Stage

Seed

Total Funding

N/A

Headquarters

Santiago, Chile

Founded

1992

Simplify Jobs

Simplify's Take

What believers are saying

  • Acquisition of Red Hook Studios strengthens Behaviour's horror game portfolio.
  • Collaboration with Paradox Interactive enhances brand visibility and revenue potential.
  • Cross-franchise collaborations, like with Five Nights At Freddy's, boost player engagement.

What critics are saying

  • Shutdown of Dead by Daylight Mobile may impact mobile gaming revenue.
  • Cancellation of Lifeless by Daylight spin-off suggests potential project management issues.
  • Red Hook Studios acquisition may pose integration challenges and financial strain.

What makes Behaviour Interactive unique

  • Behaviour Interactive is a leading independent game developer in North America.
  • The company excels in horror-themed games, highlighted by 'Dead by Daylight'.
  • Behaviour Interactive's dual approach includes original games and co-development projects.

Help us improve and share your feedback! Did you find this helpful?