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Full-Time

Principal Generalist Programmer – Programmeur·se Généraliste Principal·e

Dead by Daylight, Dead by Daylight

Confirmed live in the last 24 hours

Behaviour Interactive

Behaviour Interactive

1,001-5,000 employees

Develops and publishes video games

Gaming

Senior, Expert

Montreal, QC, Canada

Hybrid position in Montreal, QC.

Category
Full-Stack Engineering
Game Engineering
Software Engineering
Required Skills
Node.js
TypeScript
AWS
C/C++
Requirements
  • Proven track record in game development with a minimum of 15 years of experience.
  • You are a generalist who is comfortable working on a wide variety of things: low- and high-level code, features and bugs.
  • Expert proficiency in C++.
  • You need to be solution-oriented and possess a collaborative spirit.
  • Experience with Unreal Engine 5 is a plus.
  • Experience with backend development (NodeJS, TypeScript, AWS) is a plus.
Responsibilities
  • Deliver systems. You will code new systems and refactor existing systems, working on a wide variety of features ranging from tooling and backend to player-facing code and platform-specific implementations.
  • Fix bugs. Dead by Daylight is a live game as a service where features are continually added or improved. This introduces bugs and other issues. The Principal Programmer is expected to tackle challenging and difficult-to-reproduce critical bugs.
  • Fix performance and memory issues. As with any GaaS, performance and memory issues can arise. You will profile the game, identify bottlenecks, and optimize accordingly.
  • Ensure features and bugs are delivered on all platforms. The game is supported on numerous platforms, from PC to current and past-generation consoles. You will guarantee the game functions flawlessly across all platforms.
  • Collaborate with teams. Most system features involve cross-functional collaboration with game design, UI, backend programming, and art teams. Effective communication and teamwork are essential to deliver successful features.
  • Mentor junior programmers. As a principal programmer, you will contribute to the growth of the team by sharing knowledge, skills, and best practices.
Behaviour Interactive

Behaviour Interactive

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Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscriptions. Unlike many competitors, Behaviour Interactive focuses on community engagement, organizing events like game jams to foster creativity among developers. Their goal is to continue growing in the gaming industry while maintaining strong connections with both gamers and developers.

Company Stage

N/A

Total Funding

N/A

Headquarters

Santiago, Chile

Founded

1992

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Simplify's Take

What believers are saying

  • The addition of popular characters like Lara Croft and collaborations with franchises like Castlevania and Dungeons & Dragons keep the content fresh and engaging for players.
  • Behaviour Interactive's commitment to innovation is evident in their release of new titles and game modes, such as 'What The Fog' and the DnD mode for 'Dead by Daylight.'
  • The company's organization of events like game jam competitions fosters creativity and collaboration, potentially leading to groundbreaking new game ideas.

What critics are saying

  • Recent layoffs and structural changes indicate potential instability and could affect employee morale and productivity.
  • The highly competitive gaming industry requires continuous innovation, and failure to keep up could result in loss of market share.

What makes Behaviour Interactive unique

  • Behaviour Interactive stands out as one of the largest independent game developers in North America, offering both original game development and co-development services.
  • Their flagship game, 'Dead by Daylight,' has a massive player base of over 60 million, showcasing their ability to create highly engaging content.
  • The company's dual revenue model, combining game sales and subscription services, provides a diversified and steady income stream.

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