Principal Product Designer
Noon
Principal Product Designer
Noon
AI-driven design-to-production code platform
We are on a mission to reinvent how designers work in the AI era. We’re backed by top investors including First Round, Chemistry, Homebrew, Scribble and senior leaders from OpenAI, Meta, Google, Ramp, Stripe and more. We’re building the next-generation AI design tool for product teams.
We’re looking for a Principal Product Designer to help define what modern, AI-native product design looks like. You’ll own and ship core Noon experiences—designing systems, workflows, and interactions that change how product designers think, build, and collaborate.
This is a hands-on, high-impact role. You’ll lead design for foundational parts of the product like prototyping workflows, real-time collaboration, and shared workspaces, while setting the principles and quality bar that guide everything we ship.
Own ambiguous, high-leverage product areas end to end
Turn complex systems into clear, intuitive interaction models
Design original solutions where existing design tools fall short
Partner deeply with founders, engineering, and product
Set and raise the bar for craft across interaction, motion, and systems
10+ years in product or interaction design
A track record of owning and shipping complex product systems
Exceptional craft and systems thinking
Comfort operating in ambiguity and early-stage environments
Strong leadership and collaboration instincts
A clear point of view on design—and how AI should (and shouldn’t) shape it
Experience with AI-first products or design tools
Background in real-time collaboration or multiplayer systems
Strong prototyping skills
Early-stage or zero-to-one experience
Coding experience (HTML, CSS, React)
Salary: $200,000-$300,000 base salary
Equity: Meaningful stock options
Health Insurance: Best-in-class coverage for the employee and their entire family
Location: San Francisco HQ
Noon builds an AI-native tool that lets designers work directly with a team’s production code, bridging the gap between design and engineering. It uses a dual-canvas so designers shape how a product looks and behaves in the same system, producing output that is actual executable frontend code rather than just visuals. By pulling code from the codebase and design system, it ensures the canvas output matches the shipped product and supports responsive, evolving interfaces. The goal is to help design and engineering teams ship products that reflect the designed experience, with plans for broad access to design teams and a global go-to-market strategy.
Explore more opportunities at Noon