S

SEGA

US publisher and developer of games

Franchise Design Director

ProductUpdated on Nov 12
Full-timeHorsham, UK

About the Job

Requirements

  • Have shipped multiple titles, including at least one shipped in a design leadership role such as Lead, Principal, Design Director, or equivalent.
  • Have a proven track record of growing designers and building and running structured development for a design team, such as competency frameworks, career progression, onboarding, or mentoring, with demonstrable outcomes.
  • Have experience developing designers who entered design from other disciplines and a clear view of how to build formal training that makes good instincts repeatable and teachable.
  • Have a track record of raising a hiring bar by designing and calibrating interview processes for design roles and attracting senior design talent to a studio.
  • Demonstrate passion for game design and a keen interest in games development overall.
  • Have broad knowledge of games across platforms and genres and an ongoing desire to learn about the craft.
  • Have a strong understanding of player motivation and what makes gamers tick.
  • Treat design as a craft that is both art and science, and apply knowledge and curiosity to understand, teach, and improve design across genres.
  • Have a clear, well-articulated design philosophy and be able to explain how it shapes practice.
  • Stay up to date on trends in the games industry and entertainment more broadly.
  • Play analytically, explain why a game works, and build deep knowledge of the Total War series quickly.
  • Have an interest in history.
  • Pay attention to detail and be committed to making quality products.
  • Be self-motivated, focused, and consistently deliver high-quality work.
  • Write clearly and succinctly.
  • Approach complex problem solving and teamwork constructively.
  • Maintain a high quality bar and drive excellence in personal craft and the work of others, coaching and explaining when work is not good enough.
  • Drive consensus, navigate teams toward good outcomes, build bridges, and evaluate ideas on their merits.
  • Demonstrate accountability and require accountability from others.
  • Work confidently with data and spreadsheets to interrogate design decisions.

Responsibilities

  • Organise the discipline management structure to provide people management, including hiring, onboarding, one-to-one meetings, career development, clear communication and escalation paths, motivation, performance management, feedback, and project placement or allocation in collaboration with Resource Managers.
  • Build a formal design capability pathway, including a competency framework, career progression, and onboarding programme, so designers have a clear route to expert level regardless of their originating discipline.
  • Own the design hiring bar by creating role profiles, designing and calibrating interviews, and building the company's reputation as a destination for world-class design talent.
  • Establish and maintain design craft and methodology standards and a continuous improvement process.
  • Provide a frequent communication line between the Franchise Leadership Team and project teams.
  • Hold agreed goals and direction, coach Creative Directors on design craft, and adapt quickly when needed.
  • Explore and analyse the existing and evolving design of the Total War franchise.
  • Create and maintain a franchise design vision and philosophy aligned with the franchise vision.
  • Identify opportunities and areas for improvement or advancement.
  • Define Total War design and turn it into teachable material for formal training across the discipline.
  • Promote company values and culture, maintain a positive and inclusive working environment, provide mentoring and coaching, and build high-performing teams.
  • Own the overall design strategy.
  • Work with Franchise Leadership Team colleagues on internal and external strategy for the design discipline and wider business.
  • Anticipate and solve problems independently and with senior leadership, obtain clarity and decisions quickly, build consensus, and agree on a way forward.

Desired Qualifications

  • Have modding experience.
  • Have experience with VB, C++, Python, art, or writing.
  • Have experience working on strategy titles.
  • Have experience working on design tools.
  • Have experience using metrics to improve design.
  • Have critical thinking training.
  • Have experience in formal design education, teaching, or academic training in design or a related discipline.
  • Have experience working with intellectual property holders.

About the Company

SEGA

US publisher and developer of games

SEGA of America markets, publishes and develops video games for major platforms, including Xbox, PlayStation, Nintendo, PC and wireless devices. Games come from SEGA’s internal studios and partner studios, and are distributed to retailers and digital storefronts so players can access them on consoles, PCs or mobile devices. As the US arm of SEGA Sammy, the company leverages a global catalog and publishing network to bring titles to Western audiences. Its goal is to grow SEGA’s presence in North America by expanding its library of games and ensuring availability across the major gaming platforms.

Company size
501-1,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Tokyo, Japan
Founded
1940

Recently Posted Jobs

Explore more opportunities at SEGA

See more jobs