Lead Props/Environment 3D Artist
Sperasoft
Lead Props/Environment 3D Artist
Sperasoft
Outsourced game development for major franchises
Sperasoft · Bucharest, Romania (Remote) · Full-time · Posted 2026-08-18
Workplace: remote
Department: AMC
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities:
Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
What We Offer:
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Sperasoft is a global game development studio that contributes to major franchises like Halo, Battlefield, Assassin's Creed, and Rainbow Six. It provides end-to-end development capabilities with fully staffed teams of producers, engineers, designers, and artists who work on game projects for international clients. As part of Keywords Studios, Sperasoft offers scalable, high-quality development services to partners such as Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, and Blizzard Entertainment. The company’s work involves collaborating on game creation and production rather than selling a standalone product. Its goal is to help game publishers and developers deliver polished titles by supplying experienced, multi-disciplinary teams and global development resources.
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