Full-Time

Lead Gameplay Designer

BulletFarm

BulletFarm

11-50 employees

Develops unannounced AAA cooperative FPS

Compensation Overview

$145k - $165k/yr

Remote in USA + 1 more

More locations: Remote in Canada

Remote

Category
Product & Experience Design (1)
Required Skills
Data Analysis

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Requirements
  • At least 6 years of experience in game design, including at least one shipped AAA title in a Senior Designer, Lead Designer, Systems Designer, or equivalent role.
  • Deep expertise in gameplay systems design, player engagement loops, progression systems, and game mechanics.
  • Strong understanding of player psychology, feedback systems, and emergent gameplay design.
  • Experience collaborating closely with Engineering teams to prototype and implement gameplay features.
  • Experience with Unreal Engine 5 and modern gameplay scripting workflows.
  • Excellent written and verbal communication skills.
  • Proven ability to create clear and actionable design documentation.
  • Strong problem-solving skills and a highly iterative design mindset.
  • Experience working through prototype and early pre-production phases of game development.
  • Active engagement with artificial intelligence tools relevant to game design, including AI-assisted content generation, playtesting analysis, or systemic design tooling; comfort with AI as a creative and analytical tool is required studio-wide.
  • Ability to thrive in a startup environment where processes, systems, and solutions are being built from the ground up.
Responsibilities
  • Design, prototype, and iterate on core gameplay systems that define the player experience.
  • Own the development of player-facing mechanics, progression systems, combat systems, game loops, and long-term engagement structures.
  • Partner closely with the Creative and Technical Directors to translate creative vision into actionable gameplay experiences.
  • Collaborate with Engineering to prototype, implement, and refine gameplay features.
  • Work with Design, Art, and Audio teams to create cohesive and immersive player experiences.
  • Create and maintain detailed design documentation, specifications, diagrams, and presentation materials.
  • Develop and tune gameplay systems using data, playtesting feedback, and team input.
  • Establish best practices for gameplay design processes and documentation.
  • Drive feature reviews and present design concepts to leadership and cross-disciplinary stakeholders.
  • Identify gameplay risks early and develop solutions that balance creative goals, technical constraints, and production realities.
  • Mentor and provide guidance to future design team members as the discipline grows.
Desired Qualifications
  • Experience designing co-op, multiplayer, or shared-player experiences.
  • First-person action or first-person shooter development experience.
  • Experience helping define gameplay pillars and product vision during early development.
  • Previous experience with original intellectual property or new franchise development.

BulletFarm is a remote-first AAA game studio based in Los Angeles that is developing a new, unannounced first-person cooperative title built in Unreal Engine 5 for major gaming platforms. The game aims for a global audience and centers on intimate storytelling, precise game mechanics, and rich characters within an original universe, emphasizing cooperative multiplayer over single-player focus. The team combines veteran experience from Treyarch and the Call of Duty franchise, led by David Vonderhaar as studio design leader and Chris Cowell as creative director, with backing from GreaterThan Group after NetEase funding shifted. This mix gives BulletFarm a clear edge in craft and a stable path to creative autonomy while pursuing a distinct, non-IP project that distinguishes it from competitors through its emphasis on cooperative play, character-driven moments, and a new fictional world.

Company Size

11-50

Company Stage

N/A

Total Funding

N/A

Headquarters

Los Angeles, California

Founded

2024

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Simplify Jobs

Simplify's Take

What believers are saying

  • GreaterThan Group became BulletFarm’s sole backer on May 12, 2026.
  • Hiring in August 2026 shows four open remote roles across art, engineering, and design.
  • The studio targets PC, PlayStation 5, and Xbox Series X|S, maximizing launch reach.

What critics are saying

  • NetEase withdrew funding in 2026, proving BulletFarm’s capital stack remains fragile.
  • The job post says no inherited tooling or pipeline exists, increasing execution risk.
  • A 2030 launch target lengthens burn and gives larger studios years to copy the concept.

What makes BulletFarm unique

  • David Vonderhaar and Chris Cowell bring Treyarch-built shooter pedigree to BulletFarm.
  • BulletFarm is building an original-universe, first-person co-op game on Unreal Engine 5.
  • The studio’s remote-first structure supports a small, senior team across the US and Canada.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Remote Work Options