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Ubisoft

Global video game developer and publisher

Lead Level Artist - AAA Project

3D ModelingConfirmed live in the last 24 hours
Full-timeAlbertville, FranceNo salary listed

About the Job

Requirements

  • Proven experience managing an artistic team in AAA production.
  • Ability to unite a team around common goals.
  • Ability to make decisions, mediate, and prioritize effectively.
  • Excellent communication and collaboration skills.
  • Extensive experience creating environments for video games.
  • Excellent understanding of composition, materials, color, volume, and environmental storytelling.
  • A keen eye for the clarity of spaces, visual transitions, the continuity of environments, and how they are perceived at different scales.
  • Ability to maintain a high level of quality in a complex production environment.
  • Ability to work daily with Design, Technical, and Production teams.
  • Understanding of gameplay, performance, and pipeline constraints.
  • Ability to translate a creative vision into concrete production goals.
  • Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape architecture, or equivalent fields).
  • Strong creativity applied to production goals.
  • A high degree of rigor in organizing and supervising his team.
  • The ability to adapt, allowing him to adjust methods when the situation requires it.
  • Clear, constructive, and problem-solving-oriented communication.
  • Fluency in English

Responsibilities

  • Organize the work of the Level Art team and set production priorities.
  • Support, mentor, and develop the artists’ skills.
  • Provide regular, clear, and constructive feedback.
  • Foster a team culture based on autonomy, accountability, and knowledge sharing.
  • Identify production risks and quickly propose appropriate solutions.
  • Ensure that deadlines, expected quality standards, and production methods are met.
  • Translate the Art Direction and World Director’s vision into concrete artistic objectives for the World team.
  • Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.
  • Work closely with the Lead Level Designer to build environments where art direction, clarity, composition, and gameplay experience reinforce one another.
  • Collaborate with the Technical Director to anticipate technical constraints, optimize workflows, and ensure seamless integration of content within controlled performance parameters.
  • Work with other Leads to define quality standards, production guidelines, and best practices for the World team.
  • Ensure visual consistency at all scales across the environments under your responsibility.
  • Communicate Level Art considerations to the Art Direction, Technical Direction, Game Direction, and Production teams.
  • Collaborate with the Gameplay, Programming, Tech Art, QA, and other teams to ensure consistent integration of content.
  • Help resolve trade-offs between artistic vision, technical constraints, quality, and scheduling.
  • Foster smooth communication among the various teams involved in the production of the game world.
  • Define the artistic standards for the environments produced by your team in accordance with the Art Direction’s requirements.
  • Ensure the quality of compositions, materials, visual transitions, and spatial coherence.
  • Develop a clear understanding of spaces, paying particular attention to rhythm, volume, visual cues, and the continuity of the experience.
  • Identify opportunities for artistic improvement throughout the production process.
  • Stay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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