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thatgamecompany

Develops premium, emotionally immersive video games

Technical Game Designer

Game EngineeringConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • Proficiency in C++, C, or C# for quickly prototyping 3D gameplay; C++ is preferred.
  • Knowledge of visual scripting.
  • Experience with multiplayer game development.
  • Experience with online operation of a live game.
  • Experience with Maya or 3D game engines.
  • A portfolio of work.
  • Willingness to take a test as part of the hiring process.

Responsibilities

  • Craft technical systems that enable gameplay, independently or with a small team.
  • Create fluid user interactions with rich feedback and polished game feel.
  • Improve the creative pipeline to enable team members.
  • Collaborate across disciplines, including engineering and design.
  • Develop interactive systems such as camera features, procedural animation, cloth simulation, player controls, AI creatures, and NPC interactions.

Desired Qualifications

  • Be willing to explore experimental and risky game concepts.
  • Practice rapid prototyping and iterative development.
  • Desire to create meaningful, enriching experiences that touch and inspire players.

About the Company

thatgamecompany

Develops premium, emotionally immersive video games

Thatgamecompany creates premium, artistically crafted video games focused on exploration, beauty, and emotional connection. The studio develops immersive experiences that are accessible to a wide audience, including casual gamers and families, often emphasizing shared or contemplative play. Its products work as premium digital titles sold on major platforms, sometimes including in-app purchases, with a focus on visually striking visuals, gentle mechanics, and emotionally resonant storytelling that invite players to explore and connect with the game world. Thatgamecompany differentiates itself from competitors through a strong emphasis on artistic quality, emotional depth, and inclusivity, backed by a collaborative, experimental studio culture that prioritizes team-driven innovation. The company’s goal is to create meaningful, memorable gaming experiences that push the boundaries of interactive art while reaching a broad audience and fostering a sense of wonder and community.

Company size
201-500
Company stage
Late Stage VC
Total funding
$187.1M
Headquarters
Santa Monica, CA
Founded
2006

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