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PlayStation

Develops games, hardware, and online services

Lifecycle Marketing Manager

Growth MarketingConfirmed live in the last 24 hours
Full-time

About the Job

Requirements

  • Experience defining and owning lifecycle and owned-channel strategy for product, hardware, and brand initiatives, including channel roles and long-term roadmaps supporting engagement, conversion, retention, and revenue.
  • Experience leading lifecycle marketing partnerships with product, hardware, brand, and global marketing teams to drive player and business outcomes.
  • Ability to design player-centric programs across web, email, mobile, and on-console direct messaging that drive engagement and revenue.
  • Ability to adapt owned-channel plans to product launches, lifecycle stages, player behavior, and changing business needs, and align cross-functional teams around high-impact opportunities.
  • Ability to lead technical and data conversations with marketing and engineering teams to scale automation, trigger-based messaging, and personalization.
  • Ability to design experimentation plans for product, hardware, and brand initiatives, use data insights to make recommendations, and scale learnings.
  • Ability to use data-driven storytelling to communicate program performance, build stakeholder trust, and influence stakeholders.
  • Experience establishing scalable lifecycle marketing best practices, including evergreen and automated customer journeys.
  • Ability to explore emerging technologies, evolving customer behaviors, and new lifecycle marketing approaches, and translate relevant learnings into scalable improvements.

Responsibilities

  • Own the end-to-end lifecycle and owned-channel strategy for product, hardware, and brand initiatives, defining channel roles and long-term roadmaps to support player engagement, conversion, retention, and revenue.
  • Lead lifecycle marketing partnerships with product, hardware, brand, and global marketing teams to drive player and business outcomes.
  • Design player-centric programs across web, email, mobile, and on-console direct messaging to increase engagement and revenue and evolve the lifecycle marketing foundation.
  • Set priorities and adapt owned-channel plans to product launches, lifecycle stages, player behavior, and changing business needs, aligning cross-functional teams around high-impact opportunities.
  • Lead technical and data conversations with marketing and engineering teams to scale automation, trigger-based messaging, and personalization.
  • Design experimentation plans for product, hardware, and brand initiatives, use data insights to make recommendations, and scale learnings.
  • Use data-driven storytelling to communicate program performance, build stakeholder trust, and influence stakeholders.
  • Establish scalable lifecycle marketing best practices across product, hardware, and brand, including evergreen and automated customer journeys.
  • Explore emerging technologies, evolving customer behaviors, and new lifecycle marketing approaches; identify experimentation opportunities and translate relevant learnings into scalable improvements across owned-channel experiences.

About the Company

PlayStation

Develops games, hardware, and online services

PlayStation is the brand behind Sony Interactive Entertainment’s gaming hardware, services, and studios. It creates and sells game consoles and related devices, runs the online PlayStation Network and subscription services, and develops and publishes games through PlayStation Studios. The product set works as an ecosystem: a console for playing games, a network for online play, digital storefronts for buying games, and a large portfolio of first- and third-party games from its studios around the world. Compared with rivals, PlayStation relies on a long history of console generations, a big collection of exclusive games, and a global network of studios to offer unique experiences that are tied to its hardware and services. Its goal is to provide engaging, borderless play experiences for players worldwide, continually delivering new hardware, services, and games that bring people together.

Company size
Not listed
Company stage
Not listed
Total funding
Not listed
Headquarters
Japan
Founded
2008

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