N

Nintendo

Video game developer and hardware maker

Lighting Artist

Art, Graphics & AnimationUpdated on Nov 12
ContractAustin, TX, USANo salary listed

About the Job

Requirements

  • Exceptional eye for color, value, and composition expressed through lighting.
  • Experience lighting levels for games and addressing challenges caused by gameplay requirements.
  • Solid understanding of physically based rendering and the interaction between materials and lighting.
  • Understanding of real-world lighting values and exposure, and how they affect an image.
  • Experience using a current-generation real-time lighting engine such as Unreal, Unity, or Frostbite.
  • Ability to follow concepts and references and work within a wide range of styles with minimal direction.
  • Ability to work independently and solve problems.
  • Ability to manage and organize work to meet deadlines.

Responsibilities

  • Create mood through lighting of levels and cinematics consistent with art direction and gameplay needs.
  • Establish strong color palettes, value structures, and compositions through lighting.
  • Adjust post effects for levels, including exposure, color grading, fog, and bloom.
  • Communicate with level art and design to ensure lighting achieves art and gameplay goals.
  • Maintain visual continuity and performance throughout the game.
  • Provide timely and clear feedback to external partners on the lighting of levels.

Desired Qualifications

  • Interest in the study and expression of light through photography or painting.
  • Experience using an industry-standard renderer such as Arnold, RenderMan, V-Ray, Octane, or Mitsuba.

About the Company

Nintendo

Video game developer and hardware maker

Nintendo designs and publishes video games and gaming hardware. It runs consoles like Nintendo Switch, Wii, and Game Boy, delivering games through physical cartridges and digital downloads, often leveraging unique hardware features like motion controls and handheld-console hybrid play. Nintendo differentiates itself with a strong catalog of original IPs (Mario, Zelda, Pokémon, Donkey Kong, Animal Crossing) and an integrated hardware-software ecosystem, plus ventures into theme parks and films. Its goal is to entertain a broad audience with accessible, family-friendly experiences that create lasting fan communities.

Company size
5,001-10,000
Company stage
IPO
Headquarters
Kyoto, Japan
Founded
1980

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