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Riot Games

Online multiplayer game developer and publisher

Rendering Technical Artist Intern

3D ModelingPosted on Nov 11
Internship · Summer 2027Los Angeles, CA, USA$40.34 /hr

About the Job

Requirements

  • Currently enrolled in a college, university, or non-degree program.
  • Graduating in the 2028 calendar year.
  • Available to work full-time hours for the 12-week internship duration.
  • Experience with real-time shading using GLSL, HLSL, or node-based material workflows.
  • Experience with content creation tools such as Maya, Photoshop, and/or Substance.
  • Candidates must be legally authorized to work in the United States for the duration of the program.

Responsibilities

  • Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs.
  • Produce shaders and materials that help the team realize visual targets for environments, characters, visual effects, and/or user interface.
  • Optimize 2D and 3D content as necessary to meet the technical requirements for League.
  • Interface with producers and Art leads when assessing and completing tasks.
  • Use 3D generalist skills to improve, maintain, and provide support for Art workflows on League.
  • Support artists with shaders, materials, and art asset prototypes so they can realize their work in-game.
  • Work with artists across departments from modeling to visual effects to ensure assets work within technical pipeline requirements.
  • Work with each artistic department to help standardize and improve development processes for producing assets, materials, shaders, and pipeline interactions.

Desired Qualifications

  • Experience in game development using modern engines such as Unity or Unreal.
  • Understanding of 3D mathematics and linear algebra.
  • Experience creating and/or lighting 3D environments and characters.
  • Experience creating bespoke materials for environments, characters, visual effects, or user interface.
  • Exposure to shader performance fundamentals and engine profiling tools.
  • Exposure to digital asset repositories such as Perforce.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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