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Glitch Productions

Blender Pipeline Technical Specialist

Backend EngineeringConfirmed live in the last 24 hours
Full-timeSydney NSW, AustraliaNo salary listed

About the Job

Requirements

  • Proven experience building production pipelines from the ground up, rather than only operating or extending existing pipelines.
  • Hands-on experience migrating a studio or team pipeline between tools or digital content creation (DCC) applications, including understanding migration failure points and risk reduction.
  • Senior-level technical direction experience in a visual effects (VFX), animation, or games production pipeline.
  • Deep, current Blender experience, including its tooling, data model, and day-to-day production use.
  • Strong Python development skills, including a track record of building production tools and extending Blender through its Python API.
  • Practical experience with Open Universal Scene Description (USD) and Alembic interchange, including round-tripping data between DCC applications.
  • Familiarity with Cycles and EEVEE render setup and configuration.
  • Ability to work with artists and production staff to translate needs into working tools.
  • Strong documentation skills and ability to write pipeline and workflow documentation for others to follow.

Responsibilities

  • Build the Blender production pipeline and interfacing tools with the project lead, enabling a shot to move from Maya animation export through to final render.
  • Set up test scenes, materials, and characters, and run tests that validate workflows against acceptance criteria; report results to the project lead and department leads.
  • Document the pipeline, tooling, and workflows, and support department leads as they create onboarding guides.
  • Build the Blender test pipeline and interfacing tools with the project lead, primarily using Blender's Python API.
  • Design and test production data handoffs between Maya and Blender.
  • Set up test scenes, material setups, and character configurations, and run workflow tests.
  • Work with 3D artists, leads, and production planning to translate production pain points into tools.
  • Help triage the pain-point register by classifying issues as fixable in Blender, fixable in the pipeline, or accepted.
  • Pick up pipeline work when the in-house team is assigned to urgent studio tasks.

Desired Qualifications

  • Experience interfacing Blender with Maya and Houdini in a production setting.
  • Prior experience migrating from a game engine, such as Unreal or Unity, to a DCC-based pipeline.
  • Exposure to OpenColorIO (OCIO) and Academy Color Encoding System (ACES) colour management across a pipeline.
  • Familiarity with production tracking integration, ideally Autodesk Flow.

About the Company

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