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IXL Learning

Personalized K-12 practice with analytics

Language Arts Curriculum Designer - Grades 6

Content Design & StrategyUpdated on Nov 11
Full-timeRaleigh, NC, USANo salary listed

About the Job

Requirements

  • A bachelor's, master's, or PhD in education, English, linguistics, or a related field.
  • English teaching, tutoring, or mentoring experience.
  • Outstanding written and spoken communication skills, including the ability to communicate clearly and concisely with a wide range of age groups.
  • Ability to think strategically and creatively solve problems.
  • Ability to quickly learn new guidelines and software.

Responsibilities

  • Design engaging and interactive language arts items to meet specified educational objectives.
  • Write and edit user-facing content and collaborate with writers, editors, and illustrators to ensure content is fun, accurate, and age-appropriate.
  • Manage projects and collaborate with software engineers, visual designers, and other stakeholders to deliver high-quality language arts content.
  • Brainstorm ideas for improving existing language arts content.
  • Research and review alignment to educational standards, common assessments, and popular textbooks or curricula.
  • Stay current on related scholarly and business trends.

Desired Qualifications

  • Experience working with grades 6–12.
  • Experience in curriculum development and instructional design.
  • Familiarity with HTML, Jira, or spreadsheet formulas.

About the Company

IXL Learning

Personalized K-12 practice with analytics

IXL Learning operates as an interactive EdTech platform that provides personalized practice in math and English for students from kindergarten through high school. The program offers more than 1,000 skills aligned to the Indian national curriculum, and serves individual students, parents, and educational institutions under a subscription model. It uses adaptive learning to tailor practice and real-time analytics to track student progress, identify weak areas, and adjust activities accordingly. Gamification features like virtual treasure hunts and awards keep students motivated. The company’s goal is to help students improve performance and engagement by delivering data-driven, personalized practice within the Indian education context.

Company size
5,001-10,000
Company stage
Not listed
Total funding
$510M
Headquarters
San Mateo, CA
Founded
1998

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