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Riot Games

Online multiplayer game developer and publisher

Staff Software Engineer - Automation & Build Systems, Unpublished R&D Product

Game EngineeringConfirmed live in the last 24 hours
Full-timeNo salary listedRemote

About the Job

Requirements

  • At least 6 years of professional software engineering experience, including experience delivering live or shipped games or products.
  • Expert proficiency in C and C++, strong debugging skills, and a solid foundation in common game and software design patterns.
  • Experience developing real-time online multiplayer games using Unreal Engine, with expertise in automation tooling, performance tooling, build and release pipelines, and/or telemetry.
  • Ability to collaborate across disciplines and time zones, with strong product sense, pragmatic decision-making, and player empathy in technical choices.

Responsibilities

  • Design and implement large-scale automation and build-tooling solutions across a distributed network of servers.
  • Lead and contribute to architecture requirements, technical design, and implementation across relevant systems; help deliver stability to players and shape the team's technical direction and standards.
  • Partner with technical leadership in Sydney and Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
  • Promote best practices and share expertise related to build and automation systems, while mentoring engineers in areas of specialization.
  • Collaborate across multiple time zones to gather requirements, plan technical initiatives, and deliver robust, scalable, and performant systems.
  • Work with Core Tech Leadership in Los Angeles to architect and deliver solutions for content creation, stability, and testing.
  • Troubleshoot live-service issues as part of an on-call rotation.

Desired Qualifications

  • A bachelor's degree in Computer Science or equivalent experience.
  • Experience developing massively multiplayer online (MMO) and/or large-scale online games, focused on build systems and automation.
  • Skill in managing requirements and refining game-development pipelines for efficiency and scalability.
  • Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris.
  • Experience working with mid-sized engineering teams and other disciplines, such as quality assurance, production, and technical design, in an agile environment.
  • Prior experience working on global-scale game development or online services.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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