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Riot Games

Online multiplayer game developer and publisher

Technical Art Manager - Unpublished R&D Product

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeSydney NSW, AustraliaNo salary listedIn-person

About the Job

Requirements

  • At least 6 years of professional experience as a Technical Artist in games or a related industry, including at least 2 years in a people management role leading Technical Artists or similar technical disciplines.
  • Demonstrated experience leading, mentoring, and developing technical teams while fostering strong cross-functional collaboration.
  • Strong proficiency in Python and experience developing scalable artist tools, content pipelines, and workflow solutions for game development.
  • Professional experience with Unreal Engine 5 and modern content creation workflows, including content creation and tool development for digital content creation tools, with particular emphasis on Autodesk Maya and Substance Suite workflows.
  • Strong understanding of art production pipelines and the ability to translate artistic requirements into scalable technical solutions that support multiple disciplines and production needs.
  • Proven experience partnering closely with engineers to develop tools, workflows, or pipeline systems that improve content creation efficiency and support artistic goals.
  • Excellent communication, critical thinking, and problem-solving skills, with the ability to navigate ambiguity and act as a bridge between art and engineering.

Responsibilities

  • Directly manage a team of Technical Artists, providing support, coaching, mentorship, and guidance in how they conduct their work.
  • Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements needed to support content creation across multiple disciplines.
  • Own and support artist-facing tools, workflows, and content pipelines, ensuring systems are intuitive, documented, scalable, and maintainable.
  • Work closely with Engineering to evaluate technical solutions, balancing artist usability, production efficiency, and long-term sustainability.
  • Guide the development and optimization of content creation pipelines that support teams working in parallel production streams.
  • Support the evolution of existing tools, workflows, and pipeline systems as project needs change and scale.
  • Build strong cross-disciplinary relationships to understand artist needs, identify workflow pain points, and drive meaningful improvements.
  • Champion technical best practices, workflow consistency, and knowledge sharing through documentation, training, and mentorship.
  • Partner with Technical Art leadership to establish team goals, craft standards, and long-term technical strategy.
  • Communicate constraints, risks, and opportunities clearly to stakeholders, helping guide prioritization and technical decision-making.

Desired Qualifications

  • Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop.
  • Experience designing scalable pipeline architecture and workflow solutions for large content teams.
  • Experience supporting character, animation, environment, audio, or VFX production workflows.
  • Experience with UI development frameworks such as PySide or PyQt.
  • Experience contributing to or supporting content creation efforts during early-stage, R&D, or transitional production phases.
  • Curiosity around how AI-assisted workflows may improve content production efficiency and artist experience.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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