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Supercell

Mobile game developer with freemium microtransactions

Senior Technical Artist - Project R.I.S.E

Game EngineeringConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listed

About the Job

Requirements

  • At least 8 years of experience in games, including a substantial amount of experience on the technical side of art.
  • Ability to author shaders using HLSL, Unreal's material graph, or both.
  • Scripting ability in Python, Blueprint, or C++ sufficient to build tools.
  • Working understanding of frame rendering and costs in Unreal's content pipeline.
  • Fluency with a digital content creation tool stack such as Maya, Blender, Houdini, Substance, or equivalent tools.
  • Ability to profile before optimizing and trace regressions to their root cause.
  • Ability to act as a translation layer between art and engineering disciplines.
  • Experience using AI in day-to-day work, experimenting with AI, and applying it to new challenges.
  • Ability to work collaboratively as a teammate.

Responsibilities

  • Own the shader and material library by authoring shaders, designing an artist-friendly master-material architecture, and controlling shader permutation counts and complexity.
  • Build artist tools, including digital content creation scripts, engine editor extensions, one-click export, and automated asset validation.
  • Work with the art team on visual development, create lighting and post-process templates, and bridge the gap between concept art and the game running on devices.
  • Profile builds on phones and develop level-of-detail and quality-tier systems to manage performance and scale across devices.
  • Prototype risky visual ideas before commitment and assess whether they can meet frame-budget constraints.
  • Translate artists' needs into renderer features for the engine team and communicate renderer constraints to artists.
  • Define and document art-content standards, onboard people onto the pipeline, and monitor adherence to those standards.

Desired Qualifications

  • Experience shipping at least one mobile title, including familiarity with thermal throttling, bandwidth ceilings, and memory budgets.
  • Experience extending the Unreal editor to improve workflows.
  • Hands-on experience with AI agents and AI-assisted workflows, especially for content or tooling problems.
  • Experience across the full project lifecycle, from grey-box prototype to live service, and understanding of priorities at each stage.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

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