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Worldscape Technology

AI-powered geospatial data fabric for simulations

Game Engine Engineer - Platform

Game EngineeringConfirmed live in the last 24 hours
Full-timeRedmond, WA, USA

About the Job

Requirements

  • A Bachelor of Science or Master of Science in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.
  • 0 to 4+ years of experience in real-time or game physics engineering.
  • Experience with C++ using modern standards, data-oriented design, memory management, profiling, and debugging tools such as VTune, PIX, Nsight, and RenderDoc.
  • Knowledge of rigid-body dynamics, collision detection including GJK, SAT, and continuous collision detection/time of impact, integration schemes such as semi-implicit Euler and Runge-Kutta, and constraint solvers.
  • Knowledge of numerical stability, error control, and performance trade-offs under real-time constraints.
  • Experience integrating physics with animation, including animation blending and inverse kinematics, gameplay systems, and rendering pipelines.
  • Experience with multithreading, job systems, SIMD/vectorization, cache-friendly data structures, and frame and memory budgeting across platforms.
  • Ability to lead cross-disciplinary efforts and communicate complex technical topics clearly.

Responsibilities

  • Work on game physics data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Develop core physics features, including broad-phase and narrow-phase collision detection, entity controllers, vehicle dynamics with an emphasis on orbital mechanics, and particles and fluid mechanics with an emphasis on atmospheric dynamics.
  • Integrate physics with simulation logic and animation by building physics-driven interactions, authoring tools, and runtime hooks such as inverse kinematics, state machines, and event systems.
  • Profile and optimize performance and budget frame time and memory across platforms; lead multithreading, job system, and SIMD efforts; evaluate GPU compute opportunities.
  • Establish test suites, golden scenarios, and verification and validation practices, and reduce edge-case instability such as stacking, tunneling, jitter, and constraint drift.
  • Build and debug tools, visualizers, probes, and authoring pipelines to accelerate designer iteration and QA efficiency.
  • Address crashes and regressions for the game engine and support post-launch content changes without destabilizing the simulation.

Desired Qualifications

  • At least 2 years of experience with modern game engines and middleware, including Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, or PhysX; custom engine experience is strongly preferred.
  • At least 1 year of experience in advanced simulation, including fracture systems, granular materials, vehicle tire models, buoyancy or aerodynamic effects, or GPU compute using CUDA or compute shaders.
  • Experience with existing physics models and systems integration.
  • Knowledge of deterministic simulation strategies, rollback and prediction, server authority models, and cross-platform latency mitigation.
  • Shipping experience on Xbox, PlayStation, Switch, and PC, and familiarity with platform TRCs/TCRs and performance certification.
  • Experience with Python, C#, or Lua for tools and editor extensions, and in-engine visualization and debugging overlays.
  • Knowledge of broad-phase structures such as sweep-and-prune and BVH, island building, sleeping strategies, CCD tunneling avoidance, job scheduling, and affinity tuning.
  • Experience collaborating with design and technical art to create physics asset authoring guidelines and LOD strategies for physics complexity.
  • Experience shipping a title, preferably AA or AAA.

About the Company

Worldscape Technology

AI-powered geospatial data fabric for simulations

Worldscape Technology provides AI-powered geospatial intelligence software through its Worldscape.ai platform, an AI-native data fabric that unifies large volumes of distributed data—such as ISR data, satellite imagery, and vessel tracking—without central data migration. It builds a detailed 3D model of the world on a game engine, allowing clients to fuse their data and run real-time analytics, simulations, and custom applications. Real-time data fusion happens without moving data, and results appear in an immersive 3D environment, supporting defense workflows as well as enterprise use cases like infrastructure planning and digital twins. Its goal is to scale the platform for modeling and simulation, expand defense and enterprise reach, and deepen partnerships with government agencies and enterprise clients.

Company size
51-200
Company stage
Seed
Total funding
$16M
Headquarters
Redmond, WA
Founded
2023

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