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Stark

AI-enabled, software-defined unmanned defense systems

Mission Designer

Instructional Design & Curriculum DevelopmentUpdated on Nov 10
Full-timeMunich, GermanyNo salary listed

About the Job

Requirements

  • Have 3–5 years of experience in VBS4 or Arma mission design, including hands-on scenario creation, mission design, and mission scripting within VBS4 or Arma 3, and building tactical training flows and scenario logic.
  • Understand mission-flow logic, including trigger conditions, event chains, and tactical scenario scripting, with familiarity in sandbox engine logic and behaviour trees; C++ is not required.
  • Have a solid grasp of military tactics, doctrinal procedures, and operational decision-making to ensure realistic scenario behaviour and training value.
  • Demonstrate a high-autonomy approach to solving technical problems at their root and focus on lean, high-value system design.
  • Be comfortable working in a fast-paced startup environment and challenging established practices.
  • Be fluent in English; C1 proficiency is preferred.
  • German language skills are advantageous but not required.
  • Be eligible to obtain and maintain the security clearance required for the position.

Responsibilities

  • Design detailed, dynamic virtual environments using the VBS4 Editor and VBS Geo, incorporating static and moving targets and realistic operational conditions.
  • Collaborate proactively with customers and internal project teams to assess training needs and translate operational briefs into targeted mission profiles.
  • Coordinate with project teams to embed and configure proprietary unmanned vehicles and loitering munitions in tactical scenarios.
  • Develop structured, multi-stage training missions that progress from baseline system operation to advanced edge-case handling.
  • Playtest and validate scenarios for stability and tactical realism, and provide hands-on support during live training sessions.
  • Master the VBS4 Editor and mission scripting functions, and independently deliver complete, multi-stage progressive training curricula for different unmanned systems.

Desired Qualifications

  • Have proficiency in VBS Geo or other OneArc terrain-modification tools for building, editing, and optimizing training environments.
  • Understand simulation constraints, including performance, fidelity, and soldier-proof design principles for training scenarios.
  • Be able to translate customer requirements into mission logic and collaborate with engineers, operators, and product teams.

About the Company

Stark

AI-enabled, software-defined unmanned defense systems

Stark develops AI-enabled, software-defined unmanned systems for European and NATO forces, including air and sea platforms and a mission-control software suite. Its products run as autonomous hardware platforms guided by the Minerva software layer, which plans, commands, and monitors missions for units like the OWE-V Virtus VTOL and Vanta USVs. Stark differentiates itself with a Europe-focused tech stack and formal defense partnerships, backed by NATO and European funding, plus expanding European and Ukrainian manufacturing and R&D sites. Its goal is to empower European and NATO forces with advanced autonomous capabilities while scaling production and expanding capabilities in electronic warfare and mission management.

Company size
51-200
Company stage
Late Stage VC
Total funding
$627.4M
Headquarters
Berlin, Germany
Founded
2024

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