Inference Systems
Genesis AI
Inference Systems
Genesis AI
Robotics simulation and AI foundation platform
Build low-latency inference pipelines for on-device deployment, enabling real-time next-token and diffusion-based control loops in robotics
Design and optimize distributed inference systems on GPU clusters, pushing throughput with large-batch serving and efficient resource utilization
Implement efficient low-level code (CUDA, Triton, custom kernels) and integrate it seamlessly into high-level frameworks
Optimize workloads for both throughput (batching, scheduling, quantization) and latency (caching, memory management, graph compilation)
Develop monitoring and debugging tools to guarantee reliability, determinism, and rapid diagnosis of regressions across both stacks
Deep experience in distributed systems, ML infrastructure, or high-performance serving (8+ years)
Production-grade expertise in Python, with strong background in systems languages (C++/Rust/Go)
Low-level performance mastery: CUDA, Triton, kernel optimization, quantization, memory and compute scheduling
Proven track record scaling inference workloads in both throughput-oriented cluster environments and latency-critical on-device deployments
System-level mindset with a history of tuning hardware–software interactions for maximum efficiency, throughput, and responsiveness
Robotics simulation and AI foundation platform
Genesis AI provides a unified platform that combines robotics simulation, high-fidelity rendering, physics, and foundation models to support development in robotics and AI. It operates as a platform-as-a-service and licensing option so teams can run large-scale simulations, train reinforcement learning agents, and develop generative models in realistic virtual environments where physics, geometry, rendering, and AI tooling work together. It differs from others by bringing together core capabilities from robotics simulation, real-time rendering, computational geometry, and AI model development into one cohesive platform, backed by a team with experience at Havok, Unity, Autodesk, Google, and Epic Games. Its goal is to become a foundational technology layer that speeds up robotics and AI innovation by enabling efficient simulation, testing, and model development in a single environment.
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