S

SEGA

US publisher and developer of games

Head of UI/UX

Product DesignUpdated on Nov 12
Full-timeHorsham, UK

About the Job

Requirements

  • At least 10 years of experience in UI/UX or related fields, with a proven track record of leadership and team development.
  • Strong leadership skills and a track record of mentoring and managing UI/UX teams.
  • Experience building and leading a UI/UX department, defining its structure, hiring, and setting best practices.
  • Ability to balance creative vision, business and technical constraints, player value, and best practices.
  • Expertise in game UI/UX, including interaction design, accessibility, information architecture, usability heuristics, and technical requirements and limitations.
  • Strong knowledge of game control schemes, onboarding, and player psychology.
  • Experience in outsourcing and vendor management with external UI/UX partners.
  • A methodological, data-informed approach.
  • Experience with project management methodologies such as Scrum and Agile.
  • Knowledge of project management software and tools.
  • Experience building and maintaining teams through cooperation and collaboration.
  • Strong diplomatic skills and the ability to unite stakeholders with varied priorities and needs.
  • Experience working with in-house or proprietary game engines, such as Unreal Engine UMG, Unity UI, or similar UI implementation tools.
  • Understanding of Agile workflows and experience integrating UI/UX into iterative game development processes.

Responsibilities

  • Build and lead the UI/UX department, define a scalable resourcing strategy, and determine the department structure and mix of artists, designers, engineers, and researchers.
  • Collaborate with Game Design, Engineering, Art, and Production to integrate UI/UX into the development pipeline.
  • Lead recruitment, training, and mentoring of UI/UX talent and foster a culture of excellence.
  • Craft the franchise UI/UX vision and strategy in coordination with the UI Product Owner, Franchise Leadership Team, Project Game Directors, and Creative Directors.
  • Work with Production to establish UI/UX budgets, timelines, and staffing needs; own the long-term UI/UX backlog as part of the Gameplay Platform initiative.
  • Establish and maintain quality standards, best practices, design systems, documentation, UI/UX guidelines, processes, and workflows.
  • Use player feedback and research to support data-driven UI/UX decisions and maintain quality standards; monitor industry trends, emerging technologies, and interaction models.
  • Drive innovation in control schemes, accessibility, onboarding, and player journey design.
  • Work with UX Testing and Research to validate player interactions and serve as the primary franchise liaison; collaborate on playtesting, A/B testing, eye-tracking studies, and user research.
  • Translate player insights into actionable design improvements and collaborate on maintaining player personas and behavioural models.
  • Work with Franchise and Project Leadership Teams to identify challenges, opportunities, initiatives, and risks; plan mitigations and escalate disagreements or discrepancies when necessary.
  • Represent and communicate the department's vision, strategy, status, future opportunities, and risks.
  • Support franchise and project delivery with a data-informed, player- and product-centric, people-led approach, and help maintain a positive, open, informed, and focused team.
  • Build and communicate the department resourcing strategy to stakeholders; lead and mentor the team and support individual and collective growth.
  • Build and maintain departmental guidelines, standards, workflows, processes, and documentation.
  • Align department vision, strategy, and operations with the strategic roadmap in collaboration with Franchise Leadership.
  • Build and communicate a future-facing departmental feature roadmap and collaborate with Franchise and Project Leadership on strategic work and project delivery.
  • Act as a tiebreaker for department-related decisions between projects and the franchise, escalating decisions with significant impact and recommendations to Franchise Leadership.
  • Participate in UI/UX reviews, assess design concepts, and provide strategic direction and hands-on feedback.
  • Stay involved in high-level problem-solving to ensure UI/UX solutions align with player expectations.
  • Collaborate in planning and overseeing UX research and playtests, and analyze data for usability improvements.
  • Engage external vendors and outsourcing partners and oversee the quality and integration of their work.
  • Advocate for product- and player-centric design in franchise-wide discussions and leadership meetings.
  • Monitor UI/UX trends and best practices to keep the team current with industry standards.

Desired Qualifications

  • Experience in AAA or high-profile game development in a major UI/UX leadership role, preferably across multiple platforms.
  • Strong visual design sensibility and ability to work with artists and engineers to achieve high-quality UI aesthetics.
  • Familiarity with motion design and UI animation principles for interactive feedback.
  • Proficiency with UI/UX tools such as Figma, Adobe XD, or Axure.
  • Interest in game accessibility standards such as WCAG and Xbox Accessibility Guidelines.
  • Experience planning and delivering large-scale AAA game projects.
  • Knowledge of game development from inception through post-release and the interplay and dependencies between disciplines.
  • Broad knowledge of games and interest in relevant game-industry trends.
  • Experience working with data analytics for player behaviour analysis.
  • Hands-on experience with UX research methods, including usability testing, playtests, and data-driven design.

About the Company

SEGA

US publisher and developer of games

SEGA of America markets, publishes and develops video games for major platforms, including Xbox, PlayStation, Nintendo, PC and wireless devices. Games come from SEGA’s internal studios and partner studios, and are distributed to retailers and digital storefronts so players can access them on consoles, PCs or mobile devices. As the US arm of SEGA Sammy, the company leverages a global catalog and publishing network to bring titles to Western audiences. Its goal is to grow SEGA’s presence in North America by expanding its library of games and ensuring availability across the major gaming platforms.

Company size
501-1,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Tokyo, Japan
Founded
1940

Recently Posted Jobs

Explore more opportunities at SEGA

See more jobs