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Riot Games

Online multiplayer game developer and publisher

Staff Software Engineer - Teamfight Tactics, Mobile

Game EngineeringConfirmed live in the last 24 hours
Full-timeLos Angeles, CA, USANo salary listedIn-person

About the Job

Requirements

  • At least 6 years of professional software engineering experience in mobile, game development, or related fields.
  • Significant professional experience developing and debugging native applications or systems on iOS and/or Android.
  • Strong proficiency with C++, including experience using C++ in a mobile, game, or performance-sensitive environment.
  • Experience diagnosing complex issues across application, engine, platform, and native-code boundaries.
  • Experience debugging, profiling, and optimizing mobile applications or games, including performance, memory, stability, and device-specific issues.
  • Experience working with a game engine such as Unreal Engine or Unity.
  • Demonstrated ability to lead technical initiatives, make architectural decisions, and solve complex problems with broad or ambiguous requirements.
  • Experience collaborating across Engineering, Design, Art, QA, and Production disciplines.
  • Ability to work collaboratively with teams distributed across multiple time zones.
  • Product sense, pragmatism, and player empathy when making technical decisions.
  • Familiarity with iterative development methodologies such as Agile, Scrum, or equivalent development practices.
  • A Bachelor of Science degree in Computer Science, or proven understanding of Computer Science fundamentals.

Responsibilities

  • Design, implement, and maintain C++ systems and features supporting the game on mobile platforms.
  • Diagnose and resolve complex issues spanning game code, Unreal Engine, native mobile platforms, and platform-specific integrations.
  • Partner with multidisciplinary teams to deliver features and experiences for players on iOS and Android.
  • Provide technical leadership for mobile engineering and drive architectural decisions and solutions to complex or ambiguous technical problems.
  • Influence engineering best practices within and beyond the team, including technical design reviews, coding standards, code reviews, tooling, testing, and build and deployment processes.
  • Improve the performance, stability, reliability, and maintainability of the mobile game experience.
  • Develop sustainable solutions that improve the health of the codebase and leave systems better maintained.
  • Collaborate with technical and non-technical partners to understand requirements, evaluate tradeoffs, and deliver effective solutions.
  • Mentor engineers and help raise the broader team's technical capabilities.
  • Participate in the team's on-call and support rotation.

Desired Qualifications

  • Familiarity with Teamfight Tactics.
  • Deep expertise in native iOS and/or Android development, including platform APIs, application lifecycle, build systems, debugging tools, and platform-specific performance considerations.
  • Experience developing with Unreal Engine, including debugging or extending engine-level C++ systems.
  • Experience investigating and resolving issues at the boundary between Unreal Engine and native mobile platforms.
  • Experience with mobile build, packaging, deployment, and release pipelines.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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