Full-Time

Senior Software Developer

Diagnostics Team

Updated on 6/5/2026

Unity

Unity

5,001-10,000 employees

Real-time cross-platform 2D/3D content platform

Compensation Overview

CA$103k - CA$153k/yr

+ Equity Awards + Bonuses

Remote in Canada

Remote

Remote work from Ontario, Canada.

Category
Software Engineering (1)
Required Skills
NoSQL
Clickhouse
Go
Requirements
  • Production experience with Go in high-throughput services, plus comfort moving across a backend-leaning generalist surface (ingest, pipelines, OLAP/columnar storage and query, dashboards when needed)
  • Demonstrated senior-level judgment: a track record of leading cross-cutting design, raising the engineering bar, and mentoring peers and ICs around you.
  • Real, hands-on fluency with agentic AI workflows — you have used coding agents (Claude Code, Codex, Cursor agent mode, Gemini CLI, or similar) on real work, formed informed opinions about their trade-offs, and built harnesses, prompts, or sub-agents that hold up under variance. You review model output as rigorously as PR code, and can defend any line of it in your own words.
  • Experience designing for and querying NoSQL or OLAP/columnar data stores (ClickHouse a plus), and a working understanding of data pipelines end to end.
  • Excellent collaboration and communication, with the ability to work effectively across teams and time zones.
Responsibilities
  • Lead end-to-end design across ingest, pipelines, ClickHouse storage and query, and the dashboards developers rely on.
  • Write and maintain high-quality Go services that handle attacker-controlled inputs at scale, with strong attention to reliability, performance, and clean data contracts.
  • Raise the bar on code review and AI-assisted output review — set the norms the team uses when shipping work alongside coding agents.
  • Partner across teams (Data, IAP, Unity Profiler, DevX, Analytics) to design integrations that hold up under real production load and real customer needs.
  • Mentor engineers across the team, share patterns broadly, and decompose ambiguous problems into the highest-value path forward.
Desired Qualifications
  • Genuine interest or experience in observability and telemetry (OpenTelemetry especially) — this is our bread and butter.
  • Front-end experience with TypeScript and contributions to dashboard-style surfaces. Backend is the primary lens for this role; front-end capability is a welcome bonus, not a daily expectation.
  • Production experience with Kotlin, or C# exposure on the engine side.
  • Gaming background — context for how developers consume diagnostics, what game performance and profiling actually mean to them.
  • Habits around handling user data responsibly: thinking about trust boundaries, retention, hygienic logging (no PII, no tokens, no full payloads), and threat-modeling features before writing them.

Unity is a software platform for creating interactive experiences in 2D, 3D, VR, and AR. It provides a real-time development engine and editor that lets users design, build, and publish content across many platforms, including mobile devices, PCs, and consoles. The product works by compiling assets, scripts, and scenes into a live, interactive app that can be exported to different devices; users can iterate in real-time and access cross-platform tools, asset libraries, and services. Unity differentiates itself from competitors with its broad, cross-platform real-time engine, a large ecosystem and marketplace, and a tiered subscription model plus additional support services tailored to individuals, studios, and enterprises. Its goal is to help developers—ranging from hobbyists to large companies—create and deploy interactive content quickly and at scale across multiple industries such as gaming, film, architecture, automotive, and engineering.

Company Size

5,001-10,000

Company Stage

IPO

Headquarters

San Francisco, California

Founded

2009

Simplify Jobs

Simplify's Take

What believers are saying

  • Vector is driving Grow growth, with Q1 2026 advertising revenue approaching 50%.
  • Ottawa Infotainment is integrating Unity into DragonFire OS for CES 2027 digital cockpits.
  • Usage-based pricing and Unity commerce can expand monetization beyond subscriptions.

What critics are saying

  • Unity's pricing changes keep reviving trust concerns among developers and enterprises.
  • AppLovin and Roblox directly pressure Unity's ads and creator-monetization businesses.
  • Shutting ironSource Ads Network and selling Supersonic risks near-term revenue disruption.

What makes Unity unique

  • Unity offers a cross-platform real-time 3D engine for games, automotive, and industrial visualization.
  • Unity AI entered public beta in May 2026, automating coding and asset creation.
  • Management is simplifying after ironSource, Supersonic, and Unity China divestiture efforts.

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Your Connections

People at Unity who can refer or advise you

Benefits

Comprehensive health, life, and disability insurances

Commuting subsidy

Employee stock ownership

Comprehensive retirement/pension plans

Generous vacation and personal days

Paid leave for new parents

Wellness and fitness subsidy

Office food and free snacks, including lots of healthy options!

Mental health and Wellbeing programs and support

Employee Resource Groups

Global Employee Assistance Program

Training and development programs

Volunteering and donation matching program

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

0%

2 year growth

0%
Yahoo Finance
Apr 4th, 2026
Unity sells Supersonic and shuts ironSource ad network, unwinding $4.4B acquisition

Unity has announced it will sell mobile game publisher Supersonic and shut down the ironSource advertising network by 30 April, nearly dismantling its $4.4 billion acquisition from 2022. The company's shares have fallen over 60% in 2026, trading at less than one-tenth of their 2021 peak. Despite the sell-offs, Unity's first-quarter 2026 revenue is projected at $505-508 million, exceeding Wall Street estimates of $480-490 million. Adjusted EBITDA is expected to reach $130-135 million, up 58% year-over-year, driven by Unity Vector advertising technology and its Create engine business. Unity is also seeking to sell Unity China for over $1 billion to potential buyers including Alibaba, ByteDance, and Tencent. The moves aim to simplify operations and focus on core growth areas.

Business Wire
Apr 2nd, 2026
LiveRamp partners with Unity to bring RampID to 2.9B mobile gaming devices

LiveRamp has expanded its partnership with Unity to bring its RampID identifier to Unity Exchange, enabling marketers to use identity-based buying strategies across Unity's mobile ecosystem of 2.9 billion monthly active devices globally. The partnership allows brands, agencies and platforms to apply the same identity-driven marketing strategies in mobile gaming as they use in other channels, moving beyond traditional mobile identifiers. By integrating RampID across Unity Exchange, marketers can leverage first-party data to reach target audiences within gaming environments. The collaboration addresses a key challenge for marketers seeking seamless omnichannel activation. Unity's platform includes 256 million monthly active devices in the US alone, making it a significant channel for identity-based marketing at scale.

CNBC
Mar 26th, 2026
Unity CEO reveals Q1 2026 revenue beat at $505M–$508M, exits ironSource as AI ad tech grows 48% YoY

Unity has announced preliminary first-quarter 2026 results that exceeded guidance, with revenue of $505–$508 million versus the guided $480–$490 million. EBITDA increased 58% year-on-year, reaching approximately 26% margin. CEO Matthew Bromberg revealed the company is exiting ironSource Ads Network and Supersonic. Strategic advertising revenue grew 48% year-on-year, driven by Vector AI's fourth consecutive quarter of mid-teens sequential growth. Bromberg stated that margin expansion represents "the new normal" rather than a one-time improvement, signalling a sustained shift in the company's financial performance.

Business Wire
Mar 26th, 2026
Unity Q1 2026 revenue hits $505M-$508M, beats guidance as it exits ironSource Ads Network and Supersonic

Unity has announced preliminary first-quarter 2026 results exceeding guidance, with revenue of $505 million to $508 million versus guidance of $480 million to $490 million. Adjusted EBITDA is expected to reach $130 million to $135 million, compared to guidance of $105 million to $110 million, representing 58% year-over-year growth. The outperformance was driven by Unity Vector, which increased 15% sequentially, and stronger-than-expected Create performance. Grow revenue is expected at approximately $352 million and Create revenue at approximately $155 million. Unity announced it will sunset the ironSource Ads Network on 30th April and has engaged a financial adviser to divest its Supersonic game publishing business. Strategic Grow revenue, excluding these businesses, is expected to increase 48% year-over-year. The company expects these changes to accelerate revenue growth and increase profitability.

Yahoo Finance
Mar 26th, 2026
Unity given $37 target as Citizens says AI concerns exaggerated, Vector ad platform surges 70%

Citizens JMP Securities has reiterated its Market Outperform rating and $37 price target for Unity Software, citing the stock's undervalued position following a recent sell-off. The firm highlighted Unity's advertising product Vector, which represented 56% of fourth-quarter 2025 Grow revenue and surged 70% year-over-year in January. Citizens believes Unity can continue beating projections as its Create platform stabilises and its Commerce Platform undergoes testing. The firm dismissed concerns about AI competition, arguing that developers prefer Unity's infrastructure over building proprietary game engines, allowing them to focus on distinctive gameplay elements. Unity Software develops game creation engines and tools for deploying games and interactive experiences across major platforms. The company is repositioning its advertising business around Vector whilst developing additional revenue streams.