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TeamSnap

Cloud-based platform for managing sports teams

Senior Product Manager - Media & Consumer Monetization

Product ManagementPosted on Nov 9
Full-timeRemote in USA

About the Job

Requirements

  • Have 5–8 years of product management experience and a track record of moving engagement and revenue metrics in a consumer product.
  • Have subscription or freemium growth experience, including driving consumer subscription conversion or retention through upgrade moments, trials, packaging, or churn reduction, with demonstrable results.
  • Understand subscription economics, including lifetime value, payback, trial-to-paid conversion, and churn cohorts.
  • Have consumer mobile app experience shipping on iOS and Android, and understand release cycles, store policy, in-app purchases, push notifications, and device fragmentation.
  • Be hands-on with Amplitude and similar analytics tools; analyze funnels and cohorts, identify insights, and translate them into product decisions.
  • Use sound user-experience judgment to drive monetization without degrading the product and explain the boundary between free and paid features.
  • Communicate clearly in writing, make tradeoffs explicit, and align a cross-functional team in a remote-first environment.
  • Be able to take a broad goal, create a sequenced plan, and adjust as data emerges.

Responsibilities

  • Grow live-streaming and video usage by increasing the number of teams that stream, viewers per stream, and repeat viewing; identify and address drop-offs from discovering streaming and setting up a first stream through viewing and return visits.
  • Build experiences that turn raw game footage into highlights, clips, recaps, and personalized moments families can save and share.
  • Build video engagement loops using notifications, sharing with family and social channels, and team- and user-level moments that bring people back between games and seasons.
  • Drive TeamSnap+ acquisition and conversion by owning in-app upgrade trigger points, including where they appear, when they fire, and how clearly they communicate the subscription's value.
  • Own subscriber retention by understanding why subscribers stay or churn and building in-app engagement and renewal experiences that maintain value between seasons.
  • Shape free-versus-premium packaging with Product Marketing to determine which media and content features drive adoption and which belong in TeamSnap+ to drive revenue.
  • Model tradeoffs between adoption and monetization, make clear recommendations, and support them with data and user insights.
  • Use Amplitude to investigate funnels and cohorts and build data-backed cases for where to invest.
  • Partner with Product Marketing on subscription experience, lifecycle, and go-to-market; Finance on revenue forecasting; Customer Success on field feedback; and leadership on aligning the media and premium vision with the broader TeamSnap ONE strategy.

Desired Qualifications

  • Experience with live streaming, video, over-the-top (OTT), or creator/user-generated-content products.
  • Experience designing and running A/B tests.
  • Experience with app-store subscription mechanics.
  • Familiarity with youth sports, community platforms, or products used by families.

About the Company

TeamSnap

Cloud-based platform for managing sports teams

TeamSnap provides a platform that helps sports teams and organizations manage operations more easily. It brings together scheduling, team communication, roster management, and payment collection in one system, used by youth teams, recreational leagues, and professional clubs. Coaches, managers, and parents can track practices, games, and events, while accessing coaching resources and tips. The product works as a subscription service with tiers from free to premium, and it also generates revenue from advertising on the platform. Differences from competitors come from offering an integrated, end-to-end set of tools tailored to a wide range of teams (youth to pro) within a single platform, along with coaching and management resources. The company’s goal is to simplify administrative tasks for teams and organizations, improve communication, and support athlete development while growing its user base and revenue.

Company size
51-200
Company stage
Growth Equity (Venture Capital)
Total funding
$57.9M
Headquarters
Boulder, CO
Founded
2009

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