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Genesis AI

Robotics simulation and AI foundation platform

Core Physics Engineer

Mechanical EngineeringUpdated on Nov 10
Full-timeSan Carlos, CA, USANo salary listedIn-person

About the Job

Requirements

  • A strong background in physics-based simulation, preferably related to robotics, including rigid-body dynamics, finite element methods, material point method, smoothed-particle hydrodynamics, incremental potential contact, extended position-based dynamics, variational-based dynamics, affine body dynamics, constrained optimization, and numerical integration of stiff systems.
  • A track record of shipping simulation code that others rely on, in an engine, in industry, or in a research codebase used beyond its authors.
  • Solid high-performance computing programming on CPU and/or GPU, and an understanding of what makes a numerical method fast in practice beyond complexity classes.
  • Rigor in validating methods using analytical closed forms, cross-engine consistency, and real-world data.

Responsibilities

  • Develop and ship production-ready simulation capabilities that address the company’s internal needs, carrying applied research from algorithm through merged, tested, and documented code used by robot-learning pipelines.
  • Improve simulation speed with faster algorithms that allocate computation effectively across time and space, including larger stable timesteps, adaptive or manually set fidelity, and structure-aware solvers.
  • Expand physics coverage to meet new use cases, including water, human animation, airflow, gravel, tendons, and body organs.
  • Improve model fidelity for contact, friction, deformation, energy, actuation, and materials.
  • Build extensible multiphysics so that coupled solvers can operate together through two-way and constraint-based coupling, and enable custom solvers to join the scene as native components.
  • Scale simulation from workstation to factory-scale and toward city-scale workloads, supporting thousands of interacting entities and batched environments without sacrificing physical soundness.
  • Develop options spanning the speed-accuracy spectrum, including XPBD or VBD for heavily batched training and IPC for final validation, using the same scene and application programming interface.
  • Develop physics level of detail so that agent interactions and observations are simulated at full fidelity while other regions are simulated more coarsely.
  • Support heterogeneous parallel worlds containing different models, bodies, joints, and collision geometries.
  • Develop adaptive per-island timesteps using error-based control with Runge-Kutta Dopri5 and Time-of-Impact stepping during collision detection.
  • Develop efficient and accurate two-way, constraint-based coupling between heterogeneous grey-box solvers using methods such as the alternating direction method of multipliers.
  • Improve the scalability of rigid constraint solving.
  • Unify contact resolution for hydro-elastic compliance, unilateral constraints, and sequential impulses, ideally under a generic formulation.
  • Handle closed kinematic loops intrinsically without constraints to improve numerical stability and speed.
  • Implement physics in Python and validate methods using analytical closed forms, other engines, and real-world data.

Desired Qualifications

  • Publications in simulation, graphics, or robotics venues such as SIGGRAPH, ICRA, IROS, CoRL, or RSS.
  • Contributions to an open-source physics engine.

About the Company

Genesis AI

Robotics simulation and AI foundation platform

Genesis AI provides a unified platform that combines robotics simulation, high-fidelity rendering, physics, and foundation models to support development in robotics and AI. It operates as a platform-as-a-service and licensing option so teams can run large-scale simulations, train reinforcement learning agents, and develop generative models in realistic virtual environments where physics, geometry, rendering, and AI tooling work together. It differs from others by bringing together core capabilities from robotics simulation, real-time rendering, computational geometry, and AI model development into one cohesive platform, backed by a team with experience at Havok, Unity, Autodesk, Google, and Epic Games. Its goal is to become a foundational technology layer that speeds up robotics and AI innovation by enabling efficient simulation, testing, and model development in a single environment.

Company size
51-200
Company stage
Seed
Total funding
$105M
Headquarters
Paris, France
Founded
2024

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