M

Maxinsights

Data platform for physical AI training

Embodied AI Simulation Engineer

Mechanical EngineeringUpdated on Nov 10
Full-timeSanta Clara, CA, USANo salary listedIn-person

About the Job

Requirements

  • Skilled in Python and C++, with the ability to independently implement calibration scripts, engine plugins and data processing utilities.
  • Proficiency in at least one simulation or graphics tool such as Isaac Sim, MuJoCo, Genesis or Blender, with solid understanding of computer graphics and rigid-body dynamics; familiarity with physics simulation engines such as PhysX and Newton.
  • Hands-on experience with Real2Sim pipelines and SimReady asset standards, and ability to independently build, configure and validate robot or object assets, including joint setup and physical property tuning.
  • Knowledge of 3D reconstruction, camera imaging, point cloud processing and camera calibration; fundamental understanding of system identification, parameter calibration and contact/friction models for physical simulation; familiarity with PBR rendering and material creation.
  • Ability to decompose requirements, implement technical solutions, run comparative experiments and root-cause sim-real mismatches from visual reconstruction or physical simulation.
  • Ability to design dynamic system identification experiments, analyze measured hardware data and quantify sim-real errors introduced by nonlinear dynamics.
  • Proficiency in data analysis, experimental design and engineering delivery, with the ability to independently construct simulation, evaluation, data and feedback pipelines.

Responsibilities

  • Own the end-to-end Real2Sim workflow based on Isaac Sim, MuJoCo, Genesis, Blender and other simulation platforms, including 3D reconstruction, appearance reconstruction, dynamic identification, and calibration of contact, friction and inertia parameters to align dynamic and perceptual behaviors between simulation and real robots.
  • Create, validate and iterate SimReady assets following USD, URDF and MJCF standards. Configure joints, collision shapes, mass/inertia, joint limits, semantic labels and affordance properties for robots and interactive objects to calibrate physical parameters and ensure stable usability in simulation training.
  • Process multimodal real-world captured data, including camera calibration, point-cloud and mesh processing, and texture and PBR material calibration. Use 3DGS, NeRF and related reconstruction methods to digitize real scenes and export assets compatible with simulation engines.
  • Develop automated tools for calibration, data processing and asset quality inspection. Document asset specifications, calibration workflows and evaluation metrics to improve pipeline throughput and sim-real alignment accuracy.
  • Collaborate with perception, robot learning, simulation engine and hardware teams; design quantitative sim-real benchmark experiments, identify simulation bias, and continuously improve calibration protocols and asset standards for closed-loop data iteration.
  • Design excitation trajectories for robot system identification, collect time-series dynamic data from physical robots, and calibrate and reproduce non-ideal dynamic behaviors including nonlinear joint friction and transmission backlash.
  • Collaborate with modeling, data, control and hardware teams to use the simulation system for evaluation, data generation, policy learning and product capability iteration.

Desired Qualifications

  • Proven track record delivering Real2Sim projects, especially for robotic arms, dexterous hands or humanoid robots.
  • Deep familiarity with USD, URDF and MJCF, and experience building asset libraries and automated asset validation pipelines.
  • Experience with 3DGS, NeRF, PBR reconstruction and photogrammetry.
  • Background in system identification, excitation trajectory design, dynamic parameter estimation and contact model tuning.
  • Familiarity with nonlinear friction models such as LuGre and Stribeck, with experience modeling and tuning joint hysteresis and backlash.
  • Experience with motion capture, multi-sensor calibration and real robot hardware experiments.
  • Hands-on experience with VLA, World Model, Diffusion Policy, Offline/Online reinforcement learning and Agentic Learning.
  • Solid experience in Sim-to-Real, Real-to-Sim, System Identification, Domain Randomization, Residual Dynamics and Differentiable Simulation.

About the Company

Maxinsights

Data platform for physical AI training

Maxinsights builds the data layer for physical AI. It collects real-world human activity to create robot-ready training data, handling collection, quality control, annotation, and curation with its own models. Its products include MaxLoop, which scores and corrects data collection as it happens, and MaxGlove, a sensor glove that captures tactile touch and force data. The company operates globally through a network of over 5,000 contractors and serves more than 30 customers, using an end-to-end pipeline from data capture to delivery. Compared with competitors, it combines hardware (MaxGlove) and software (MaxLoop and related models) to provide real-time data quality feedback and a scalable data-collection infrastructure across many countries. Its goal is to enable reliable, robot-ready datasets for physical AI applications by expanding its data collection and software/hardware capabilities worldwide.

Company size
11-50
Company stage
Seed
Total funding
$30M
Headquarters
Not listed
Founded
2024

Recently Posted Jobs

Explore more opportunities at Maxinsights

See more jobs