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Crystal Dynamics

Develops award-winning video games and franchises

Presentation Design Intern

Animation & VFXConfirmed live in the last 24 hours
Internship · Spring 2027Remote in USA$20 - $23 /hr

About the Job

Requirements

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Have a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Be available to work full-time, 40 hours per week, during core business hours for the duration of the program, February 1 through April 23, 2027, including the first week onsite at the studio in San Carlos, California for onboarding.
  • Be legally eligible to work in the United States.
  • Submit a complete application including a resume, cover letter, and portfolio link.

Responsibilities

  • Build essential skills in Unreal Engine by working entirely in-engine to implement existing animation content rather than create new animations.
  • Find and select animations from the studio’s existing library to support scene requirements and in-game presentations.
  • Support experienced artists by setting up and connecting existing animations for in-game scenes, following creative direction and established workflows.
  • Assist with reviewing scene playback, addressing animation implementation issues, and incorporating feedback to support timing, pacing, and presentation quality.

Desired Qualifications

  • Provide a portfolio demonstrating foundational skills in in-engine animation implementation or cinematic presentation, including scene work demonstrating understanding of animation timing, pacing, posing, and camera composition, or examples of selecting and implementing existing animation assets within a game engine.
  • Have exposure to industry-standard development software, tools, and engines.
  • Have industry involvement outside classroom curriculum, such as game jams, personal projects, or contributions to group projects.
  • Show willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.

About the Company

Crystal Dynamics

Develops award-winning video games and franchises

Crystal Dynamics is a game development studio known for creating and growing major video game franchises, including Tomb Raider. The company builds interactive games for multiple platforms, using teams of designers, artists, and programmers who work with modern game engines to deliver immersive, action-adventure experiences with strong storytelling. What sets Crystal Dynamics apart is its track record of iconic franchises, a history of high-quality graphics and technology adoption, and a culture that prioritizes diverse perspectives and inclusive teamwork as part of its identity under the Embracer Group. The company aims to continue expanding its reputable franchises and develop visually impressive, well-crafted games while maintaining an inclusive, collaborative workplace.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Redwood City, CA
Founded
1992

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