Hardware Development Engineer
SubPac
Hardware Development Engineer
SubPac
Wearable audio tech delivering bass vibrations
SubPac is looking for an energetic engineer with moderate experience in consumer hardware development. High level, you'll be responsible for our sustaining engineering needs, ensuring that our products are manufactured smoothly. That said, you're open to wearing many hats, as you'll also be involved in product development while collaborating with the R&D team to bring new products into production. You'll be the main liaison with our QA engineers in Asia, and you'll be spending time communicating with our overseas CMs and external development partners. You'll be working out of a dream facility with top-tier talent in the consumer product industry.
You're a self-driven generalist with a solid foundation in electrical or mechanical engineering. Ideally, you've worked in a startup environment where you juggled multiple roles with passion. You're the kind of person who will take pride in bringing game-changing products to the masses, and are willing and able to go the extra mile to do so. And you're an audio nerd.
Responsibilities:
Minimum Requirements:
This position will be based in Palo Alto. Some international travel may be required.
All your information will be kept confidential according to EEO guidelines.
Subpac designs wearable audio hardware that lets users physically feel bass frequencies to deepen their listening experience. Its flagship product, the Subpac X1, is a vest-like or backpack-style device that rests against the body and converts audio signals into vibrations you can feel, typically routed through the C1 Box and a companion app. This makes bass and low-end content tangible beyond traditional speakers or headphones. The system pairs with existing audio sources and software so creators and music lovers can experience immersive sound in a hands-on way. Compared with typical audio gear, Subpac emphasizes tactile feedback as a core feature and offers a complete ecosystem (hardware, a control box, and an app) sold directly to professionals and consumers, with limited-release drops that create urgency. Its goal is to change how people relate to sound by enabling physical sensation from music, with potential benefits for emotional, physical, and mental well-being.
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